TheMandoCreed

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  •  Facts about chess players: 

    Magnus Carlsen is a Norwegian chess grandmaster and the current world chess champion. He became the youngest player to be awarded the grandmaster title at the age of 13 and has been the highest-rated player in the world since 2011. Carlsen is considered one of the greatest chess players of all time, known for his aggressive and tactical playing style. He has also contributed to the development of chess technology, including the creation of an app for learning chess called Magnus Trainer.

    Anna Cramling is a Swedish chess player, born on October 10, 2003, in Stockholm. She is one of the top female chess players in Sweden and has won several championships in her career. At the age of ten, she won the Swedish U-11 Girls Championship, and since then, she has been dominating the Swedish junior chess scene. In 2016, Anna won the Swedish Women's Championship at the age of just 13, becoming one of the youngest players ever to achieve this feat. She is considered a rising star in chess, and her outstanding performance in various tournaments has been impressive. Anna's rating in September 2021 was 2375, making her the seventh-ranked woman player in Sweden. 

    Hikaru Nakamura, and he is an American chess grandmaster and streamer. He is a five-time United States champion and has represented the United States in several international tournaments, including the Olympiad and World Team Chess Championship. Nakamura is known for his quick and aggressive playing style and is a popular figure in the online chess community, where he frequently streams his games on platforms such as Twitch.

    Bobby Fischer was an American chess grandmaster who was considered one of the greatest chess players of all time. He was born in 1943 and became the youngest player to win the United States Championship in 1957, at the age of 14. Fischer was known for his exceptional chess abilities, including his masterful endgame and tactical skills. He won many notable tournaments throughout his career, including the Candidates Tournament and the World Chess Championship. Unfortunately, he also became known for his controversial and erratic behavior later in life.  

    Gotham Chess is the online identity and chess personality of Levy Rozman. He is a Twitch streamer, a YouTuber, and a well-known chess coach. Rozman started gaining popularity on social media due to his engaging and entertaining chess commentary on games, tactics, and strategies. He provides chess lessons, game analysis, and tournament coverage through his Twitch and YouTube channels, where he has a significant following. Rozman has also coached several famous chess players, including Hikaru Nakamura, one of the world's best chess players. He is regarded as one of the most influential chess personalities in the online community today. 

    Anish Giri is a Dutch chess grandmaster who was born on June 28, 1994, in St. Petersburg, Russia. He learned chess at an early age from his father and quickly emerged as a prodigious talent. At the age of 14, he won the Dutch U-16 Championship and later became the youngest player ever to reach the title of International Grandmaster at the age of 14 years, 7 months, and 2 days. Giri has won several championships throughout his career, including the Dutch Chess Championship and the Tata Steel Chess Tournament. As of September 2021, he has a rating of 2776, making him one of the top chess players in the world. 

    Ding Liren is a Chinese chess grandmaster born on October 24, 1992, in Wenzhou, China. He learned chess at the age of six and quickly became one of China's most promising chess talents. In 2005, at the age of 13, he became the youngest-ever player to win China's national Chess Championship. Ding has won several other titles throughout his career, including the Chinese Chess Championship five times and the prestigious Shenzhen Masters tournament. In 2015, Ding achieved the Grandmaster title, becoming the first Chinese player to reach a rating of 2800 and was ranked as one of the top ten chess players in the world. As of September 2021, his rating is 2728, making him the number one chess player in China. Ding Liren also won the FIDE world championship making it the first for China. 

    he Botez sisters are two Canadian chess players, Alexandra Botez and Andrea Botez, who are known for their online chess streaming and commentary. They began playing chess at a young age and have since become successful competitors, winning several national and international titles. However, they are most famous for their Twitch channel, where they stream their chess matches, provide commentary, and chat with their followers. Their channel has gained a large following, and they have been credited with helping to make chess more accessible and popular among younger audiences. both have ADHD. 

    Eric Rosen is an American chess player and coach. He has been playing chess since he was five years old and has since become a successful competitor, achieving the title of National Master in 2011. He is known for his online chess streaming and instructional videos, which have gained him a large following on platforms such as Twitch and YouTube. Rosen is also a chess coach and has worked with students of all skill levels, from beginner to advanced. He is considered to be one of the most popular and influential chess streamers in the United States. 

    Tani is a young chess prodigy and one of the fastest-growing chess kids in the world. He is originally from Nigeria and gained international attention after winning the New York State chess championship for kindergarten through third grade in 2018. He and his family were also featured in a book, "My Name Is Tani...And I Believe in Miracles," which details their journey as refugees from Nigeria. Tani's incredible talent and charming personality have earned him a large following on social media, and he has become an inspiration to many young chess players around the world. 

    Wesley So is a highly accomplished Filipino-American chess grandmaster. He won the Philippines Chess Championship at the age of 9 and earned the title of "Grandmaster" at the age of 14. Since then, he has won numerous international tournaments, including the Bilbao Masters, the Sinquefield Cup, and the Norway Chess tournament. He has represented the Philippines in many international competitions but now represents the United States, where he resides. As of August 2021, So is ranked as the world's No. 9 player in classical chess and No. 2 in Rapid chess. 

    Fabiano Caruana, an American-Italian chess Grandmaster. He is ranked #3 in the world as of August 2021 and has competed in multiple World Chess Championships, including narrowly losing a 12-game match against Norwegian Magnus Carlsen in 2018. In 2014, he became the third highest-ranked player in history with a rating of 2844. Caruana has also won numerous prestigious tournaments including the Sinquefield Cup, the London Chess Classic, and the Tata Steel Masters. 

    Platon Galperin is a Ukrainian chess Grandmaster who was born on February 7, 1987. He is known for his aggressive playing style and tactical skills. Galperin won the Ukrainian Junior Chess Championship in 2003 and the gold medal at the European Youth Chess Championship in the U18 category in 2005. He earned his Grandmaster title in 2012 after representing Ukraine in several international chess tournaments. Galperin has also authored several articles on chess theory and tactics. He is a chess coach and has trained several promising young players in Ukraine over the years. Galperin's highest FIDE rating was 2544, which he achieved in 2015.


  • 200 chess tips:

1: If you control more than half of the squares on the board, you have an advantage.
2: A knight on the rim is grim.
3: Place your pawns on the opposite color square as your bishop.
4: The path from a1 to a8 is the same length as the path from a1 to h8.
5: Leave the pawns alone, except for center pawns and passed pawns.
6: To get the most from your knights, give them strong support points.
7: To be at their best, bishops require open diagonals and attackable weaknesses.
8: Rooks require open files and ranks to reach their full potential.
9: Don’t bring the queen out too early.
10: Connect your rooks as soon as you can.
11: Develop a new piece with each move in the opening.
12: Don’t move the same piece twice in the opening if you can help it.
13: Develop knights before bishops.
14: A wing attack is best met by a counterattack in the center.
15: Before beginning a wing attack, make sure your center is secure.
16: Centralize your pieces to make them powerful.
17: When choosing between two pawn captures, it’s generally better to capture toward the center.
18: Play to control the center, whether Classically or in the hypermodern style.
19: Castle early and often.
20: Do not move pawns in front of your castled king.
21: Pay particular attention to the f2- and f7-squares.
22: A queen and a rook will always checkmate a naked king.
23: Do not pin your opponent’s f3- or f6-knight to his queen with your bishop until after he’s castled.
24: Never a mate with a knight on f8.
25: When ahead in material, trade pieces, not pawns.
26: When behind in material, trade pawns, not pieces.
27: In situations with three healthy pawns versus a minor piece, the piece is usually superior in the middlegame, while the pawns are usually superior in the endgame.
28: An extra pawn is worth a little trouble.
29: In positions with an unusual disparity in material, the initiative is often the deciding factor.
30: Passed pawns must be pushed.
31: Doubled pawns are a weakness in that they are immobile, but a strength in that they offer half-open files for rooks.
32: Look to liquidate backward and isolated pawns.
33: Fewer pawn islands mean a healthier position.
34: If you must accept pawn weaknesses, make sure you get compensation in one form or another.
35: Location, location, location.
36: Exchange pieces to free your game when cramped.
37: Avoid piece exchanges when you control more squares.
38: Break a bind to free your pieces, even if it costs a pawn.
39: The move ... d7-d5 is the antidote for the poison in many gambits.
40: Don’t attack unless you have the superior game.
41: You must attack when you have the superior game, or you will forfeit your advantage.
42: Every move is an opportunity to interfere with your opponent’s plans, or to further your plans.
43: A sustained initiative is worth some material.
44: The initiative is an advantage. Take it wherever you can, and take it back when you don’t have it, if at all possible.
45: A rook on the seventh rank is sufficient compensation for a pawn.
46: Superior development increases in value in proportion to the openness of the game.
47: Attacking two weaknesses on opposite sides of the board simultaneously will stretch out the defense.
48: The bishop pair is usually superior to a bishop and a knight or two knights in an endgame with pawns on both sides of the board.
49: Opposite-colored bishops will usually give the weaker player a good chance to draw a bishop-and-pawn endgame, but can often be a virtual extra piece for the attacker in a middlegame.
50: Don’t grab the b-pawn with your queen—even when it’s good!
51: The double attack is the principle behind almost all tactics.
52: Ignore your opponent’s threats whenever you can do so with impunity.
53: Doubled rooks have more than twice the power of one rook.
54: Hit ’em where they ain’t.
55: Relentlessly attack pinned pieces, weak pawns, exposed kings, and other immobile targets.
56: The threat you do not see is the one that will defeat you.
57: Always check, it might be mate!
58: Never miss a check!
59: Be aware of the numbers and types of attackers and defenders in a convergence.
60: Sacrifice your opponent’s pieces.
61: If you sacrifice material for the initiative, make sure that initiative is enduring, or at least that it can be exchanged for some gain elsewhere.
62: Accept a sacrifice not with the idea of holding on to the material, but with the idea of later gaining something by giving the material back.
63: The only way to refute a gambit is to accept it.
64: A knight, firmly ensconced in a hole deep in the opponent’s territory, is worth a rook.
65: Three minor pieces are usually much stronger than a queen.
66: Maintain the tension in the position rather than dissipating it too soon.
67: The threat is greater than its execution.
68: Pawn majorities should be marched forward with the candidate leading.
69: Attack the base of a pawn chain.
70: Rooks belong behind passed pawns.
71: Blockade isolated, backward, and passed pawns, using a knight if possible.
72: Use a minority of pawns to attack a majority of pawns to destroy the pawn structure of the majority.
73: The best defense is a good attack.
74: In Alekhine’s Defense and other hypermodern openings, White has his initiative to defend.
75: Good attacking play wins games. Good defense wins championships.
76: Look through the pieces’ eyes.
77: Play blindfold games.
78: Concentrate on forcing moves.
79: Never miss a chance to attempt to solve any position you come across.
80: Decide on your candidate moves and look at them each in turn.
81: Place your pawns on the opposite color square as your bishop.
82: Place your knight and pawns or your knight and bishop on the same-colored squares; that way they can control more squares.
83: A good knight will overwhelm a bad bishop in an endgame even worse than a good bishop will.
84: Possession of the bishop pair is often compensation enough for weak pawns.
85: A queen and knight complement each other and are often superior to a queen and bishop.
86: Trade-off your bad bishops.
87: Trade your passive pieces for your opponent’s active pieces.
88: Trade your opponent’s attacking pieces to break the attack.
89: Trade pieces, particularly major pieces, when your pawn structure is healthier than your opponent’s.
90: Exchange your opponent’s blockading pieces to make room for passed pawns to march.
91: Exchange your opponent’s defending pieces to make room for your remaining attacking pieces to infiltrate.
92: A bad plan is better than no plan at all.
93: A good plan incorporates many little plans.
94: In isolated d-pawn positions, the plans are spelled out.
95: Keep your plans flexible.
96: In pawn chain, opposite-side castling positions, attack where your pawn chain is pointing.
97: Your only task of the opening is to get a playable middlegame.
98: When caught in an opening you don’t know, play healthy, developing moves.
99: In open games, get the pieces developed and the king safe, and do it quickly.
100: In queen pawn games, do not obstruct the c-pawn.
101: As Black, play to equalize.
102: The transition to the middlegame will often require a lot of thought.
103: Look at the pawn structure to come up with a plan.
104: Make sure all your pieces are defended.
105: Build up small advantages when a combination is not available.
106: The king is a fighting piece—use it!
107: Most endgames aim to promote a pawn.
108: Make use of Zugzwang, triangulation, and coordinate squares in endgames.
109: A crippled pawn majority will have difficulties creating a passed pawn.
110: When in doubt, do anything but push a pawn.
111: Style can be more important than strength.
112: Strive to get into positions you are comfortable with.
113: Know your limitations.
114: Know your strengths.
115: Choose the competitions best suited to you.
116: Strive for positions that make your opponent uncomfortable.
117: Don’t be intimidated by a high rating or strong reputation.
118: Don’t take your opponent too lightly.
119: Don’t let your opponent distract you.
120: Don’t feel sorry for your opponent.
121: Play blindfold chess every chance you get.
122: Attempt to solve any position you come across, anytime, anywhere.
123: In figuring out a tactical sequence of moves, choose the candidate moves first. Only then follow them through to their logical outcome, one at a time.
124: To see ahead with any clarity, it is necessary to concentrate on forcing moves (those that change the material or pawn structure of a position).
125: Keep every little detail straight in comparing a position in your head with the one on the board.
126: Have the courage of your convictions.
127: Play those positions you know, even if you think your opponent knows more about them.
128: Inferior positions are the easiest to play
129: Don’t offer a draw to a superior player when you are winning, unless a draw secures a big prize.
130: Unless you stand to gain big-time, don’t offer or accept a draw early in the game or any time there are chances for both sides, regardless of how strong your opponent is or which color you have.
131: There are no signposts such as “White to play and win” during a game to alert you.
132: Be on the alert at all times for opportunities in any game that you play. They come up when least expected.
133: Strike while the iron is hot.
134: Don’t get bogged down so much in little details that you miss the bigger picture.
135: Trust your intuition—it’s usually right.
136: Check all of your analyses a second time.
137: Check for yourself any published analysis you are relying on using.
138: Combinations and complicated tactical play will usually turn out in favor of the side with the sounder position.
139: Don’t be afraid of making mistakes. They are inevitable. Rather, get in the habit of learning from them.
140: Mistakes tend to come in bunches.
141: After you’ve made a mistake, take some extra time to calm yourself and reassess the position.
142: Don’t overlook subtle mistakes, such as taking too much or too little time for a move, carelessness in researching your openings or opponent, failing to eat right or get enough sleep, and so on.
143: Don’t ever expect your opponent to make a mistake.
144: Transition positions (from the opening to the middlegame or directly to the endgame, from the middlegame to the endgame) are the most difficult to handle.
145: React to an unexpected, strong move by reassessing the position calmly.
146: React to any major change in the position by reassessing the position calmly.
147: Know the difference between a strategic position and a tactical position, and react to each accordingly.
148: Nobody ever won a game by resigning.
149: The hardest game to win is a won game.
150: Physical stamina is sometimes more important in chess than knowledge or analytical ability.
151: Try to get the most you can from any position, at any time.
152: Don’t give up the game until there’s nothing left to play for.
153: Make your decision, then live or die with it.
154: When you see a good move, wait. Don’t play it. Look for a better move.
155: Spend some extra time on an important decision, when the result of the game is on the line. There’s no sense rushing now.
156: Stay out of time-pressure situations unless they are your bread and butter.
157: Take more time on transition positions and decisive moments.
158: Don’t go into a long think-over routine moves.
159: Rely heavily on intuition rather than calculation in rapid games.
160: When your opponent is under time pressure, do not rush your moves to minimize the time she has to think during your thinking time.
161: Keep your mind on the game.
162: Focus your chess thinking.
163: Compare your position with similar positions you remember.
164: Think along strategic lines when it is your opponent’s turn and along tactical lines when it is your turn.
165: Use the question and answer format.
166: If you aren’t concentrating because of some dis- traction, perhaps the fault lies with your powers of concentration rather than in the distraction.
167: Find a way to prove yourself against distractions.
168: Disciplining your thinking will go a long way toward improving your concentration.
169: Don’t pay any attention to psychological aspects during a game.
170: Sit on your hands. Think it through first, then take action.
171: Be particularly patient with your pawns.
172: Be patient while waiting for your opponent to move.
173: (Missing)
174: Be patient in your calculation.
175: Be patient in reacting to times of crisis during your games.
176: There are all kinds of situations where luck plays a part in chess.
177: Fortune favors the brave.
178: The good player makes her luck.
179: Practice makes perfect.
180: Play an opening first, then look up what theory there is on it.
181: There is nothing that will teach you more than a good drubbing by a strong player.
182: Always play at your best.
183: Practice playing endings if you want to master the intricacies of opening and middlegame positions.
184: Devour the games of the masters.

The words at the end is a lie, if you actually read the whole bio)up to here at least), send me 1 happy birthday award, a  chess duel award and a Fresh Cookies award. Also send vghjb in messages
185: Get a teacher, colleague, or even a computer to check all your analysis and ideas.
186: One of the best ways to learn is to subject your games to intensive analysis.
187: Study the game notes of top players. Learn the way they think in various positions, and imitate them.
188: Supplement your study with practice. The combination of the two is indispensable to a true understanding of the game.
189: Thoroughly enjoy the game.
190: When you have an emotional stake in the game, you work harder, remember more, and come up with better ideas. Losses hurt more.
191: Putting your all into a game will make you a dangerous opponent.
192: You cannot know all there is to know about chess.
193: Understanding is more important than memory.
194: Understanding, supported by memory, is still better than mere understanding.
195: Know the basic endgame positions.
196: Know the basic tactical themes.
197: Making excuses for losing will not help you win more games.
198: Find the real reason things went wrong, and work to make sure it doesn’t happen again.
199: Learn from your defeats, your draws, and your victories.
200: You will get out of chess what you put into it.


  

 

 

 

 

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