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FORMER #1 BUGHOUSE PLAYER. #1 IS A PRISON NOT A TITLE. BUGHOUSE IS NOT CHESS AND CHESS IS NOT BUG- IT'S NO COINCIDENCE THAT MANY TITLED CHESS PLAYERS STRUGGLE AT BUGHOUSE- THERES MANY FACTORS SEE BELOW: THIS IS MY QUICK BOOKLET FOR THE FUTURE OF BUGGERS- SEND ALL NOOBS HERE CHUCK MOULTON. happy.png MOST BUGHOUSE PLAYERS DONT CARE ABOUT THE GAME, THE PARTNER, OR THE FUTURE OF THE GAME, AND MOSTLY ALL BUGGERS THINK THEY KNOW IT ALL. TRUTH IS MY QUICK WRITE UP BELOW IS THE BEST HELP YOU'LL EVER GET FOR NOOBS IN 30 MINUTES> MOST FEARED BUGHOUSE PLAYER ON THIS PLANET CREATOR OF "THE IT FACTOR" CHALLANGE ANY PLAYERS IN THE WORLD TO 100 GAME 1-0 BUGHOUSE SERIES FIRST TO FIFTY-ONE TAKES THE CAKE AND I'M STILL STANDING! I'm at my best when my partner obliterates his opponent. I use glucose monitoring. I drink coffee with a bib. I play bug with one sock on. I TEACH BUGHOUSE LAZER BEEM THEORY- FOUR ACCESS POINTS TO SUCCESS BUGHOUSE IS LIKE BOXING- LIKE MIKE TYSON SAYS "EVERYONE HAS A PLAN UNTIL THEY GET PUNCHED IN THE MOUTH " NOOBS READ BELOW AND GOOD LUCK! WESTCOASTRAIDER: well i teach u real quick theres 4 access points on offense and defense so you watch them its called lazer beem theory your eyes are on f2 with black and f7 with white you want to hit that target by move 4 with either your bishop or your knight via b c4 n e5 "E3 or E4 then Q h5 then Q X f7 ALSO PLAYABLE" ANYTHING THAT BEEMS BY MOVE FOUR GLEEMS. WESTCOASTRAIDER: if they go d5 you cant do b c4 so you immediately bring your knight up from g1 to f3 then you going to e5 or g5 next with pressure on f7 if they don't defend f7 you hit it then you develop like chess while they spend 3 moves in a panic mode its just you want to punch them in the mouth early in the fight so you can kill easier later on its pretty fun game met some nice people on there ok and if they block you on n g5 and n e5 WESTCOASTRAIDER: and they did d5 to block your bc4 then you attack via n h5 p h6 if you use this 4 access points in bughouse your opponent is probably gonna do the same thing to get to you so you want to block off the bc5 move with move 1 maybe d4 for instance they cant hit you on b c5 b x f2 then you got to watch for there knight to jump up from f6 to e4 and g4 you want to defend those squares before they get to them and if they are bogus players and don't do those moves by move 4 you know your opponent sucks and you got him FINE-TUNING YOUR BUGHOUSE GAME- THERE ARE MANY FACTORS THAT TAKE TIME TO DEVELOP TO BE A STRONG PRO SPEED---- MOSTLY EVERY PLAYER IS SCARED OF THE CLOCK- YES SPEED IS IMPORTANT AND THAT WILL COME WITH REPS AND YOU SHOULD BE ABLE TO GET YOUR FIRST 10 MOVES IN LESS THAN 8 SECONDS. END GAMES YOU CAN GET 10 MOVES IN 3 SECONDS A LOT OF TIMES AND THATS BEST TO USE YOUR SPEED. PLAY NEAR YOUR KING SO YOU CAN MOVE QUICKER. BUT DONT LET YOUR PARTNER PRESSURE YOU INTO MOVING. MOST PLAYERS CANT SIT DOWN AND THINK THEY PLAY FOR FUN AND THEY HIT THE CLOCK BUTTON WHEN YOU'RE UP TIME AND THEY HIT THE CLOCK BUTTON WHEN SITTING IS THE CORRECT PLAY- BLOCK THOSE PLAYERS THEY JUST WANT TO SMACK THE HORSE ON HIS BEHIND- THEY SHOULDNT BE BUGGING THEY SHOULD BE IN A RODEO. MID-GAME---- LOOK FOR WAYS TO BRING YOUR QUEEN INTO THE MATCH QUICKLY WHEN YOU HAVE THE QUEEN ADVANTAGE USING PIECES ON THE BOARD VS NOT DROPPING PIECES ON THE BOARD- " YOUR PARTNER IS NOT THERE TO BEG FOR PIECES" BE SMART WITH WHAT YOU GOT AND THE PIECES ON THE BOARD. FOR INSTANCE, DONT DROP A BISHOP ON THE SAME COLOR AS YOUR BISHOP ALREADY ON THE BOARD WHEN YOU CAN JUST PULL THAT BISHOP BACK FOR A CHECK. FEEDING YOUR PARTNER WHEN YOUR STUCK WITH NO MOVES OR CANT ZERO-IN ON THE KILL. " A 2360 PLAYER ASKED WHY I DIDNT CHECKMATE, I COULDNT FIND IT I REPLIED, AND I TOOK 2 ROOKS FOR HIM A PAWN AND A KNIGHT BECAUSE HE HAD NO PIECES " HE DIDNT EVEN ASK ME OR UNDERSTAND WHY I DID IT OR EVEN THANK ME. HE JUST COMPLAINED....THEN I CHECKMATED MY OPPONENT SHORTLY AFTER. HE TOLD ME WE ARE SCREWED AND WE LOST BECAUSE I DIDNT MATE, I SAID PLEASE TRY TO LIVE FOR 12 MORE SECONDS AND WE GOT THE WIN. HE HAD 5 PIECES TO WORK WITH. MORAL OF THE STORY- EVEN 2360 PLAYERS BRAINS ARENT DEVELOPED> DONT LET THEM STOP YOU OR BRING YOU DOWN- PLAY RIGHT AND THE FUTURE OF BUGHOUSE WILL BE BRIGHT. GOOD ADVICE--- KEEP YOUR PIECES ON THE BOARD- DONT JUST TRADE THEM AWAY QUICKLY AND SILLY FOR SPEED. SITTING---- SITTING IS AN ART AND SOMETIMES THE BEST MOVE!!! THATS WHY 2-0 BUGHOUSE SHOULD BE THE NORM AND EVEN 1-0 BUGHOUSE. BUT TRUTH IS SITTING IS OFTEN TIMES THE BEST MOVE. SCARY PART- MOST PEOPLE SIT AT THE WRONG TIME. ANOTHER TOOL- BUYING TIME FOR YOUR OPPONENT CONTROLLING PARTNERS- A LOT OF PLAYERS WANT TO CONTROL YOU LIKE A DOGGY. THEY YELL SIT AND WHEN YOU UNDERSTAND WHAT THAT REASON FOR THE SIT IS AND YOU DO FOUR MOVES AND IGNORE THERE COMMANDS THEY GET FURIOUS. I TOLD YOU TO SIT!!!! THESE TYPE OF PEOPLE HAVE MAJOR FEAR OF THE CLOCK AND HAVE MORE INTEREST IN CONTROLLING YOU. WHY WOULD I SIT WHEN I KNOW A KNIIGHT AND PAWN MATE YOU AND HE CAN GET THE PAWNS BUT CANT GET THE KNIGHT. A GOOD PLAYER DURING SIT COMMANDS WILL LOOK OVER PRETEND LIKE HE PLAYING THE PARTNERS BOARD AND WILL ASSESS PROPERLY AND CONTINUE OPERATING. MORE TOOLS---- BECOME GOOD AND LOOKING AT YOUR PARTNERS BOARD DURING SITTING PERIODS AND PRETEND LIKE YOUR HIM. SO YOU KNOW HOW HE IS PROBABLY GONNA SHAKE AND BAKE AND THAT WILL DETERMINE YOUR GAME PLAN DONT ASK FOR PIECES EARLY IN THE GAME AND TRY TO MAKE IT A HABBIT TO ASK ONLY WHEN IT LEADS TO MATE--- A LOT OF PLAYERS WILL HIT A PAWN OR KNIGHT BUTTON OR BISHOP BUTTON EARLY IN THE GAME AND ITS FOR A SIMPLE DEFENSIVE MOVE OR NOT A GREAT MOVE AT ALL- BLOCK THOSE PLAYERS QUICKLY, CAN YOU IMAGING YOU HAVE TO PLAY THE REST OF THE GAME WITH A BOTCHED GAME PLAN AND THE PIECE YOU GOT FOR YOUR PARTNER DID HARDLY ANYTHING AND YOU ARE RELYING ON THAT PARTNER TO PLAY STRONG AND GET THE KING- WHEN YOU REQUEST A PIECE TRY TO REMEMBER YOU'RE CHANGING THE GAME PLAN OF YOUR PARTNER KILLING A RUNNING KING- YOU DONT WANT TO CHECK CHECK CHECK WHILE THE KING CAN RUN RUN RUN. YOU WANT TO FIND HIS ESCAPE PLAN AND BLOCK THOSE SQUARES INSTEAD OF DOING CHECKS END GAME--- WHEN YOU BECOME PRO YOUR LAST STOP WILL PROBABLY BE KING RUNNING. YOU GOT TO RUN THE KING PROPERLY AS ANOTHER SKILL IN YOUR TOOLBOX> CHECKMATING IN BUGHOUSE IS PROBABLY THE HARDEST THING IN THE WORLD- LAZER BEEM THEORY GETS IT DONE MORE OFTEN THAN NOT. YOU"LL NOTICE PLAYERS WHO DONT WANT TO IMPROVE OR SIMPLY DONT HAVE "THE IT FACTOR" THIS BOOK IS STRICTLY FOR THOSE WHO WANNA DANCE LIKE A BUTTERFLY AND STING LIKE A BEE