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Does Anyone Actually Play Blitz?

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LJGoomba

This may be a dumb question, but I’ve only met like one person who actually plays Blitz. It seems to short to give a long complex game like Rapids, but yet too long to be an extreme focus challenge like Bullet. Do any of you guys like it?

JElijahB12-Wombatmaster

Yea

ant-x

yes

JadeAlpha

It's mid imo

Greggo01

It's my preferred variant for online play. Long enough so you can actually think, unlike Bullet. But short enough to not lose patience.

travisgro
I prefer bullet or rapid but that is why my blitz rating is way lower then everything else
JadeAlpha
travisgro wrote:
I prefer bullet or rapid but that is why my blitz rating is way lower then everything else

same lol

RockWithAcap
Spread The Word
LJGoomba
RockWithAcap wrote:
Spread The Word

About what?

MaetsNori

Huh? You've only met one person who plays blitz?

Are you new to chess, perhaps? tongue.png

LJGoomba
MaetsNori wrote:

Huh? You've only met one person who plays blitz?

Are you new to chess, perhaps?

Kinda…but I mostly do rapids

LJGoomba

This is a very interesting emoji choice! tongue

JElijahB12-Wombatmaster

Yea

JElijahB12-Wombatmaster

Ir's kinda tasty looking

RyanZ_MD

very true

Elroch

I am actually surprised to be reminded that blitz is not the most popular time control on chess.com. There are 80 million active rapid players, 30 million active blitz players, 20 million active bullet players and only 4 million active daily players!

Not unreasonable, rapid is closest to the casual chess that so many people play, whereas fast time controls tend to discourage a lot of less serious players (probably the daily time control too!)

einWWe

The Chessbrah Building Habits series is what got ME into blitz, despite the idea that longer games are better than shorter ones when it comes to improvement (though I stopped once I got my fair share of experience therein & wasn't willing to learn the opening trap lines being taught for those who (felt like they) got a handle on the pre-700-elo habits). Too bad it led to my having a hard time noticing pawns (due to the "pawns don't count as pieces" principle, which was based on the value of learning to pick up & avoid dropping free pieces with more geometric influence than what pawns have).