That sounds like an exciting concept! Blending chess mechanics with RPG elements opens up a lot of possibilities—progression systems, unique character abilities, and storylines centred around the “pieces.” The giant robots idea also reminds me of *Into the Breach* with its tactical board-like combat.
If you’re looking for similar games, you might want to check out:
- *Chessaria*is a fantasy chess game with RPG-style missions and story-driven campaigns.
- *Pawnbarian*: A roguelike deck-building game where you move like chess pieces on a grid, combining strategy and RPG elements.
- *The King's League* series: While not strictly chess, it merges strategy, progression, and RPG character-building.
Your *FairyLion* game concept looks very promising—are you focusing more on turn-based strategy or RPG character levelling as the core mechanic? Would love to hear how you’re designing the pieces!
I've always wondered how you could make a chess RPG. With characters that becomes stronger but while keeping the core mechanics of chess. I had that idea where pieces are giant robots that characters can pilot (like Into the Breach).
I've tried to make a game based on that: https://omshinwa.itch.io/fairylion
Anybody has suggestions of similar games?