Create Your own Fairy Chess Piece
Viking
Moves like a knight+king, but can raid pieces to be the same color as the Viking.
For example, if the knight on e1 was a Viking, it could move to e2 and raid Black's pieces, saving the game.
The "Mr Humphries" is surely the best fairy piece. It moves like a queen, can castle like a king, and is always "free" to move ...
The Telerook: Moves like a rook but if you go left from the top left edge, then you end up in the bottom right edge. If you go left from the bottom left edge you will end up in the top right edge. And vice versa. The Telerook will be represented by the letter T. This is the position after Txh1:
Remember the red area is where the Telerook was.
the dragon
he starts as a dragon egg that needs to be defended for 10 turns before hatching into the dragon which can fly over any other piece and land on any unoccupied space and breathes lava that burns any piece within three spaces and can be ridden by other pieces
Im doing skibidi toilet themed pieces (no, i'm not a skibidi kid. I made this for skibidi kids.)
Camerapawn: king-like pawn with a camerahead worth 1 point.
Speakerpawn: Speakerheaded piece that moves two spaces horizontally and vertically. worth 2 points.
TV pawn: Tv headed piece that behaves like a speakerpawn, but can jump. worth 3 points.
Clockpawn: doesn't move but reverts a piece. worth 5 points.
Drillpawn: Drillheaded piece that moves anywhere in a 5x5 radius and can jump (or dig under) over pieces. worth 6 points.
Pencilpawn: A pencilheaded pawn which can turn into a titan at the end of the board. Worth 4 points.
Microphonepawn: A microphoneheaded pawn which can turn into a large variant of any piece at the end of the board. Worth 4 points.
Computerpawn: Computerheaded shapeshifter worth 7 points. Shapeshifts into bishop or rook.
Titan Variants: Heavily enhenced versions of the pieces worth 15 points.
Large Variants: Buffed versions of the piece worth 9 points.
Penpawn: turns into 2 pencilpawns anytime in the match if there's space. Worth 8 points.
I created an entirely new class of pieces, the so-called 'flash leapers', for a large chess variant I designed ('onslaught'). This replaces the captures of relatively slow pieces like the Knight by a non-capture riding move (i.e. repeating the same leap in the same direction an arbitrary number of times, in this case a non-capturing Nightrider move) as long as the pieces stand on their own board half.
The idea was to speed up the game (large variants are often tedious to play) by making the leapers useless for defending your own King, and make it possible to deploy them in locations where they can threaten the enemy King fortress in a single move.