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Create Your own Fairy Chess Piece

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Smirina

Geek:
The geek can't move but if an ennemi piece (or pawn) stand right next to him, then the piece (or pawn), him capture range is upped by 1 per pawn and 2 per pieces, but can't never get upper than 5.
Also it doesn't take the players turn and can capture many pieces and pawns if they become in the geek's capture range.
8 by 8 square or more recommanded.

SpeedySwindler

I have 4:

Pig-can move 2 squares in any direction

Hog: Can move 2 Squares or 1 square in any direction. Can Jump over pieces

Boar: A bishop that can jump over pieces and capture till it reaches the end of the board. Cannot change directions

Bull: A rook that can jump over pieces and capture till it reaches the end of the board. Cannot change directions

Andrew67275

Captain Underpants

Get a special ability

Worth five points

 

Andrew67275

Avada Kedavra

Make another player lose

Worth ten points

 

HugsWugSs

sheep

it can jump 3 squares in front, back, left and right with no diagonals 

bm1920
rick astley
moves like king,but 2 live
HumanBeing314

Elon musk: moves like everything, has 2 lives. Worth 50pts.

HumanBeing314

Anvil: jumps in vertical/horizontal to capture a piece. Worth 3 points.

EpicCoolManMale

Ok, I have too many ideas in my head, I need to get them all out.

1. The warlock. The warlock moves and captures like a king, but with a catch. The warlock does not move when they make a capture, and captured pieces become zombie pawns. Zombie pawns can not capture, and are similar to the ducks in duck chess, but only last one turn, then they are removed from the board. The warlocks look like a bishop but with a rook’s head, and the zombie pawns are just grey versions of whatever piece it was before being captured. Worth 4-6 points.
2. The gunner. The gunner moves like a pawn, except it can not do en passant, and can only move 1 square the first turn. All though, it can capture 2 squares in front of it. Can also be promoted. The gunner looks like a pawn but with a spike on its head. Why? I don’t know. Worth 2 points.

3. The medic. The medic moves like a pawn except it can not be captured, and prevents adjacent pawns from being attacked. The medic is like a walking wall, but there are some downsides. The medic can not capture, and can not be promoted. Upon reaching the enemy’s side, the medic teleports back to their starting position. The medic is represented by a pawn but with a cross on it’s head.

4. The tank. The tank moves just like a normal rook, except it can capture without moving. It is a pawn but with a square instead of a sphere on top of it. Worth 6 points.

5. The demon. The demon moves like a regular pawn, except it can not move two squares on the first turn, can not do en passant, and is removed from the board when it reaches the enemy side. The demon looks like a normal pawn except without a head. Worth .5 points.

HGMuller

Fire Dragon: moves and captures like a Queen, or makes two King steps if the first goes to an empty square. As a side effect it destroys ( 'burns') any enemy piece diagonally adjacent from where it stands (as opposed to 'moves through'). This 'burning' happens both at the end of its own turn, or when an enemy piece tries to move to a diagonally adjacent square in the opponent's turn. In the latter case any friendly piece standing on such a square can still be captured by the opponent, and the square would end up empty. That applies even to an enemy Fire Dragon moving there, and in that case it would not burn anything itself.

Raphael

The commander 

Moves like a general, but could charge pieces 

If a piece is charged 

Pawn will move 2x further as the normal pawn move 

The knight will turn into knight rider 

The bishop, rook, and queen will move like the archbishop+king, chancellor+king, and amazon 

Qyzxt

The Angel.

It moves like a Rook horizontally, and a Knight straight above or below.

HGMuller
Qyzxt schreef:

The Angel.

It moves like a Rook horizontally, and a Knight straight above or below.

This is a quite interesting piece. I once used the 90-degree rotated version in an army for Chess with Different Armies (The 'Daring Dragons'), under the name Dragonfly.

The interesting thing is that it has an 'area binding' that is different from the normal color binding of Bishops: it can either only reach odd ranks or even ranks. (This is why I used the version that slides vertically; that made it natural to have two versions on complementary areas in the initial setup.)

Also noteworthy is that this piece has some mating potential: together with its own King it can force checkmate on a bare King (with orthodox Kings). But not always! There are fortress draws when the bare King manages to get to the rank the piece cannot access, as there is no way to 'smoke out' the King there. (Unless stalemate is also a win.) But as soon as you can cut off the bare King from this rank, checkmate can eventually be forced, through a rather interesting (be it lengthy) technique.

This could be an argument for putting this piece in a location of the initial setup so that it can reach the last rank; if on a board with an even number of ranks you would start it on the back rank, the enemy King is on the safe rank from the very start, and it would be very unlikely that you could ever perform the checkmate with it.

AALIDAR
Jester


Moves like a king, but two squares, also moves as a knight. Worth 3.25-5.5
bm1920
technoblade
rook with 2 lives
‘technoblade never dies’
bm1920
and worth 10
PuzzleTicky

Choose one of my new pieces. They are very hard to script. You can not choose any of my pieces:
- Chameleon: When Chameleon is on the board, you can customize the movement order with some existing pieces into an order, and he (Chameleon) will move cyclic in that order. eg. When the Chameleon movement is Archibishop > Chancellor > Amazon, he will cycle between Archibishop, then Chancellor, and then Amazon. Chameleon's default order is Bishop > Rook > Queen > Queen (Piece movements can be duplicated).
- Friend: Friend moves like how the pieces guarding it moves. Get stuck in place when no pieces is guarding him (Friend) eg. When a Knight is protecting Friend, he can move like a Knight.
- Mergess: Start like a Queen (That's how she got her pronoun). When capture a piece, she (Mergess) gain the movement power of that pieces. If she has two movement power where one of them are based on the other (included in the other), that movement will be removed.

piedraven

My first thought was 'titanoboa' but I'm not sure what privileges that would involve on a chess boards.

quielan
piedraven wrote:

My first thought was 'titanoboa' but I'm not sure what privileges that would involve on a chess boards.

Imagine a piece taking 4 squares

TheSovietBoi

Pawn+

A pawn but the only difference is that it can end the whole game with one move