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Create Your own Fairy Chess Piece

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PuzzleTicky
bm1920 wrote:
technoblade
rook with 2 lives
‘technoblade never dies’

Technoblade never play Chess
No one will accept your idea, blunder.

PuzzleTicky
bm1920 wrote:
rick astley
moves like king,but 2 live

Do you think Rick Astley know someone like Capablanca or Lasker???

PuzzleTicky
HumanBeing314 wrote:

Elon musk: moves like everything, has 2 lives. Worth 50pts.

I wonder if Elon Musk used to play chess

DemioRollo

Black Hole.

Value = 0

Moves in any of the 8 directions subject to a roll of a die.

Can not be taken. Any piece which falls into it, disappears.

Rook3745

New man here

HGMuller

When I was designing a huge variant (2x96 pieces on an 18x18 board), I included three novel piece types especially designed for 'pawn warfare'. Because pawns are relatively scarce in a setup that fills many ranks with pieces, and pawns on the most-forward filled rank are nearly useless as a protective shield for the king (which is best kept as far backward as possible), I wanted to not only fill the most forward rank with pawns, but provide some similar pieces in the wings on the 2nd rank. So a conventional castle for the king to shelter in can be built there.

This created the danger of 'dead-locking' the game by constructing a wall of doubled pawns, each pawn in the forward rank being protected by two pawns behind it, the latter inaccessible. Pawns protected by pawns are impervious to attack by minors, and organizing a pawn storm is a very tedious exercise on such a large board.

To solve that, I invented the 'warrior' for use as the 2nd-rank pawn-like piece: it moves and captures like an ordinary pawn, (and also promotes), but in addition it has the four backward moves of the Knight as captures only. So conventional wisdom about passers stays valid, but the extra captures (very useful for protecting pieces on the back rank) drives up their value to about two normal pawns. So a Pawn protected by a warrior can be traded away by a minor that has backup, as e.g. knight ~ pawn + warrior.

Another method for attacking pawn chains when their 'root' is inaccessible is providing pieces worth about two pawns that can easily and quickly attack the pawns. Such pieces can capture a pawn protected by a pawn. One such piece is the 'scout': it moves (without capturing) like a knight to give it a reasonable mobility, and captures by jumping to the second square diagonally (so it can attack a pawn without being attacked back by it). Pieces with 8 non-captures, but only 4 captures tend to be worth about one pwan less as a normal 8-target leaper (which again is worth about 3 pawns). With backup the scout can then be easily traded for two pawns in a pawn chain.

As a more extreme application of this idea I also introduced the 'ram': this moves without capturing like a 'grasshopper' (i.e. like a queen, but only able to land on the 1st square behind the 1st obstacle in its path). That allows it to cover arbitrary large distances in a single move, while never having very many moves at any particular moment, and therefore keeping its value low. By giving it only a single capture move (by jumping to the 2nd square straight ahead) its value could be kept as low as that of a pawn, so it can be easily traded for one.

woodloveyou

Quantum pieces. Those are pieces that can vanish but can move twice on the same turn but will appear to it's destination at the start of your next turn. If the opponent occupies the square on which the piece will be moving, it will go back to it's original position at the start of your turn.

Ilampozhil25

quantum chess!

because i mean, what cant be quantum lol

MattM2004

Archer: Moves like a ferz then like a rook.

Dragon: Moves like a wazir then like a bishop.

Rook3745

A king, but it is allowed to move anywhere more than once

grufan2048
Michael9213 wrote:

piorneir: moves like a king, knight and alibaba

Worth: 5 points, when captured an opposite opponent's piece, the value of the piece captured MUST be 5 to make Ox6 happen

lioneer

Rory_Mcgillicudy_sucks
Here are some of my ideas.
Guardian: It moves like a king, but can be captured. When a friendly piece lands besides it,it cannot be captured.
Jail-holder: Moves like a wazer, canned capture nor be captured. When a piece lands besides it,it cannot move until the jail-holder moves
Tank: Replace all pawns with tanks. Tanks move like ferz, but when two tanks Land beside a piece,it is captured.
Rory_Mcgillicudy_sucks
The nemesis: The nemesis is replacing the queen,and it worth 22 points.
The nemesis moves like a knight,but it will advance as it captures
Levels:
1. Knight
2. General
3. Chancellor
4 Queen
5.Amazon
When a Nemesis reaches the enemy back rank, it cannot be captured as long as it stays there. Also,when the nemesis is threatened to be captured, if it is at least Lv.4, It can immediately capture any numbers of pieces besides it that add up to no more than 4 points. When a Nemesis is captured, it can eliminate the piece that captured it , and teleport the enemy king to where it was captured. When there are no nemesisses on the board, If the queen place is empty, a non royal king is spawned on the queen place. When an nemesis delivers check,the nemesis cannot be captured.
So here is the non royal kings rule:
Anything that captured the king will be cursed, and it will be downgraded:
Knight-xianqi knight
Rook:wazeer
Bishop:farz
Royal king: pawn
Pawn: a pawn that cannot capture nor promote
Queen: a king but without the cursing rule.
Rook3745

The pawn, but it can move in any direction it wants.

bodhi011

Archer(bishop + wazir) and tower (rook + ferz,) should be added to chess.com.

Ilampozhil25
MattM2004 wrote:

Archer: Moves like a ferz then like a rook.

*gryphon

Dragon: Moves like a wazir then like a bishop.

*aanca

little points for reinventing known pieces, under different names, which are also used for separate pieces

good effort though, these are hard to reinvent

PlayerIDC

Priest: Moves 2 spaces diagonally and moves 1 space horizontally and vertically. Worth 2 points.

Nimzowitsch

Lady in waiting:

On its first move, it moves like a Rook. For its next move, it moves like a Bishop. And repeat.

Worth 6 points.

bodhi011
Ilampozhil25 wrote:
MattM2004 wrote:

Archer: Moves like a ferz then like a rook.

*gryphon

Dragon: Moves like a wazir then like a bishop.

*aanca

little points for reinventing known pieces, under different names, which are also used for separate pieces

good effort though, these are hard to reinvent

Um I haven't done that . The archer and tower I described already exist . I am just giving information. Archer-https://www.chessvariants.com/rules/mansindam

.Tower-https://www.youtube.com/watch?v=Six5hvz_N_c

PuzzleTicky

Spectre: Moves like a non-royal king, but can jump ("phase") through other pieces and capture without moving to there. When an enemy piece tries to capture it, it reveals as a Grasshopper.