Create Your own Fairy Chess Piece
checker piece - moves like a checker piece, promotes like a checker piece. However, every time you use it, your opponent gets to throw a vegetable at you.
checker piece - moves like a checker piece, promotes like a checker piece. However, every time you use it, your opponent gets to throw a vegetable at you.
Rule 28.7: The vegetable thrown by the opponent must not weigh more than 200 grams or be longer than 30 centimeters.
Tornado: An extra piece that destroys everything on its path. It moves like a king.
How to play: At the start of the game, Tornado is located on e4. After a player moves a piece, he must move Tornado and end its turn.
Evil Rook
does it jump over pieces for the diagonal move?
Only for 2 spaces diagonally.
hook mover
The hook mover can move any number of free squares along one of the four orthogonal directions, then (optionally) make a 90° turn and move any number of free squares in a perpendicular orthogonal direction. (RmaR)
It may only change directions once per move.
In an open board it can reach any square on the board
worth 232 points
Tengu
The tengu can move any number of free squares along one of the four diagonal directions, then (optionally) make a 90° turn and move any number of free squares in a perpendicular diagonal direction.
It may only change directions once per move.
It can step one square in one of the four orthogonal directions
On an open board, the tengu can reach any square that has the same color as it.
Note: tengu is not colorblind
worth 72 points
lion
The lion can step in any direction, and capture, up to twice a turn. The two steps do not need to be in the same direction, so this move is equivalent to two turns of a king. As a piece does not promote until its turn ends, an unpromoted lion has a chance for a double capture.By moving back to its starting square, it can effectively capture a piece on an adjacent square without moving. This is called 居喰い igui "stationary feeding".
It can also do the same to an empty square, without capturing anything. This is traditionally indicated by tapping the lion and leaving it in place.
A lion can jump anywhere within a distance of two squares: That is, anywhere it could reach in two step-moves on an empty board, though of course it cannot land on a square occupied by a friendly piece. This is equivalent to jumping in any of the eight diagonal or orthogonal directions, or making any of the jumps of a knight in Western chess. (NADaK)
worth 30 points
ur mom
the fattest chess piece
having it will crush every piece on the board and all the other boards nearby
worth 69 billion points
Nexter
Move to an adjacent-file square and then another square on that file, OR move to an adjacent-rank square and then another square on that rank
the sniper
green = where the sniper can move
red = the sniper's target
the sniper can target a square and if on the next move any piece is on that square it will be captured (but the sniper will stay in place)
if a sniper targets a square the opponent(s) will be alerted of which square
the king is in check in this position
squirrel