Dice : Has a turnable dice on a rook top. If want to move, spin dice and what number it lands on is the type of move. Once spinned/rolled, must use piece for turn. 1= king 2= queen 3=rook 4= bishop 5 = knight 6 =pawn
Create Your own Fairy Chess Piece
Beacon: when killed all opponents pawns and bishop, becomes queen but with horse moves. Before becoming OP, moves like king
Isn't that bit like the falcon ?
I guess so, did’nt know about that piece when i made the Beacon
Dice piece full idea : The piece will have a turnable full axis, can turn so it can roll to any 6 sides, and whatever side is facing up, has the picture of a piece which then the Dice will have to only be able to do the moves of the piece in that picture that was facing up. Touch rule applies strictly, especially after rolling. When Dice captures any piece while using the piece that it had captured type of moves, then get an extra 3 points.
Wise pawn: Move like a king, can en passant if there's a piece/pawn right beside it (If the wise pawn is in 1st to 8th rank area, yeah the whole chessboard), can't promote (it refuse , wise pawn need to be wiser)
do you eat the pizza while playing the game or does the game automatically end
do you eat the pizza while playing the game or does the game automatically end
You can either eat the pizza as you play OR have a pizza break.
Standard bearer
The standard bearer can move any number of free squares along any of the three forward directions (diagonal or orthogonal).
It can step one or two squares along any of the other directions (orthogonally sideways, diagonally backwards, or directly backwards).
4 points
Zombie: moves like camel ferz and alibaba worth 3 points
Zombie rider: moves like camel rider bishop and alibaba rider worth 8 points
Capybara: makes 2 repeated knight moves worth 1 point
Wolf: moves like bishop and camel but cant jump worth 4 points
Alhalabi: Moves like king alibaba knight camel and giraffe worth 10 points
Xiangqi camel (or dragon camel) moves like camel but cant jump worth 2 points
Bishop Hopper: moves like bishop and alfil rider worth 4 points
Rook hopper: moves like rook and dabbaba rider worth 6 points
Queen Hopper: moves like queen and alibaba rider worth 11 points
Amazing: moves like queen and dragon camel worth 10 points
V8: moves like wazir ferz dabbaba and alfil worth 3 points
Dabbababa: jumps 4 squares orthogonally worth 1 point
Potryaznod: moves like piorneir but cant jump worth 4 points
Alilbabab (or DJ Catnip) jumps 3 squares in any direction worth 2 points
Dragon giraffe: moves like giraffe but cant jump worth 2 points
spot con skin de vaca: moves by jumping 2 squares orthogonally forwards captures 2 squares diagonally forwards can promote when reaching farthest rank and can also perform en-cowwant only on other skin de vacas (not on pawns) its worth 1 point
Archgiraffe: moves like bishop and giraffe worth 7 points
Had to change wolf because someone had already made an identical piece (the archcamel)
The LizardMan;
Chess.com symbol is a briefcase
they can capture anywhere around a piece within vertical or horizontal range (rook range), but cannot move without capturing. Only promotable 25 turns into a game, Costs 6 material
The Executer
Chess.com symbol is a battle Ax
they combine the movement of a rook and a King, and can jump over up to one other piece. You only get one by promotion. costs 11 material.
The Sniper
Chess.com symbol is a shotgun bullet shell
Moves like a queen but cannot capture anywhere 4 tiles away from themselves. Costs 4 material
The Genie
Chess.com symbol is a golden lamp
Moves like an alibaba, a camel and a king, effectively being an alibaba but completely flawless. Costs 9 material
The Apostle
chess.com symbol is a wilting rose
moves like a Dababba and Ferz. (moves 2 horizontal or vertical, or moves 1 diagonal). When it's captured, it's always placed into your bank and can be replaced anywhere in your third rank. Costs 5 material for you, 0 for your opponent
The Hurricane
Chess.com symbol is a tornado
combines alibaba and knight, basically a 5x5 square around itself. Any pieces 1 tile away from it (including yours) cannot move. Costs 5 material.
The Hurricane Rider
Chess.com symbol is an actual hurricane
combines alibaba rider and knight rider, anything 3 tiles away cannot move and anything 1 tile away is instantly captured. Costs 25 material.
The Spy
chess.com symbol is a masked figure
moves like a Ferz and an alfil, can move through other player's pieces. Costs 4 material.
The Samurai
chess.com symbol is a Samurai Helmet
moves like a queen but cannot check enemy kings or capture pawns. Costs 5 material
The Pop Artist
chess.com symbol is a small drawing of a female actress
Moves like a Wazir, but has 4 fanatic pawns diagonal to them at all times. They move with this piece and capture anything they collide into. If one is captured it will be respawned in the same place relating to the Pop Artist, capturing anything that's already there. When the Pop Artist is captured, the Fanatics do absolutely nothing but capture anything within one tile of them, friendly or enemy. Pop Artist costs 6 Material, Fanatics cost -1 material
Dice : Has a turnable dice on a rook top. If want to move, spin dice and what number it lands on is the type of move. Once spinned/rolled, must use piece for turn. 1= king 2= queen 3=rook 4= bishop 5 = knight 6 =pawn
The dice should turn into a random piece after it's rolled.
Dice piece full idea : The piece will have a turnable full axis, can turn so it can roll to any 6 sides, and whatever side is facing up, has the picture of a piece which then the Dice will have to only be able to do the moves of the piece in that picture that was facing up. Touch rule applies strictly, especially after rolling. When Dice captures any piece while using the piece that it had captured type of moves, then get an extra 3 points.
I think that it should be an 8 sided die with 2 pawns and kings
The Distorted : random look of knight king and qqueen and rook bishop and pawn. Moves like a queen but when next to a pawn of own, makes it into a distorted minion, which can be moved next, diagonally next, to the Distorted any turn of own, but moving minion to Distorted is counted as a move.