I'm saying it's death metaphorically. There would be no way it would be fair in any game that isn't specifically designed against it.
(Amazon is already overpowered... A queen that can jump?)
I'm saying it's death metaphorically. There would be no way it would be fair in any game that isn't specifically designed against it.
(Amazon is already overpowered... A queen that can jump?)
Clock: Is a neutral piece. Moves one space towards the mover's nearest rank. Takes up a 2x2 area. Starts at de45 (the squares d4, d5, e4, e5). Pieces may be placed on top of the clock. When the clock touches the 1st rank (white) or the 8th rank (black), that side gets 1/10 of the original time (example: If it was a game where each side had 2 hours, then that side would get +12 minutes.)
I'm saying it's death metaphorically. There would be no way it would be fair in any game that isn't specifically designed against it.
(Amazon is already overpowered... A queen that can jump?)
Okay, but maybe the super amazon can be used in a variant that uses a big board and both players have this piece on the initial position and pawns cant promote into this piece
Warrior moves up to 2 squares horizontally or vertically or 1 square diagonally.
Astronaut moves two squares diagonally or one square horizontally or vertically
1-point queen +knight-rider+camelrider+alibaba-rider+cannon(and it's diagonal counterpart).(immune to atomic)=warship.
The tip jar
There is only 1 tip jar in the whole game, so players decide if white or black gets the tip jar. You may do rock-paper-scissors to determine who gets the piece.
The tip jar is placed on the half of the board of the player that owns the jar, which may replace an existing piece
If an enemy piece can move to the same square the tip jar is on (ex. a rook is on the same file as the tip jar and there are no obstacles inbetween the two), and if your opponent is kind enough, they can leave a tip which ranges from 1-10 currency. This currency can be used to purchase pieces (excluding kings). The cost of the pieces are determined by the material value, so pawns are worth 1 currency and rooks are 5.
You place down a piece (as part of your move) on an unoccupied space within your nearest 2 ranks. You may not start a purchased piece on a square where it checks the opponents king.
The tip jar may not move, nor be captured. You cannot jump your pieces over the jar.
Moving a piece is required if you want to purchase a piece. Pawns can leave a tip if the jar is diagonally or vertically in front of them.
The Engineer. It costs 4 material points.
You don't start with the Engineer on the board. You must capture at least 9 points worth of material from your opponent, or wait until after 10 turns have passed. Then you will be able to place it onto your board like in Serwain. It moves like a knight, that also moves 1 space horizontally or vertically. Anything 1 tile away from an Engineer can be passed straight through like its not there at all. This includes enemy pieces.
The Envoy. It costs 5 material. The envies around it cost -1 material
This piece has 4 respawning Envy pieces next to it at all times. This piece moves 1 space diagonally, and the Envies will all follow its exact movements, capturing ANYTHING that happens to be in their paths. Whenever an Envy gets captured it will be placed right back there next turn, so its worthless to capture them. When the Envoy itself gets captured, the Envies will stop moving and cannot do anything at all other than be captured.
The Necromancer It costs 5 material, like a rook does.
It can jump 2 spaces in any direction. But as an alternative move, you can spend 1 of the pieces you captured from your opponent, and PLACE them 1 space away from the Necromancer (on an unoccupied area, indicated by the white rooks in image.) You will have 2 turns to be able to use that piece for yourself as if it were your own. After 2 turns, the piece will then belong to your opponent once again and they control it properly. If that piece is captured again while still under your control, it will be removed from the game permanently.
The Chronomancer. It costs 9 Material
This would replace your queen if you had it. Instead only moving 1 space diagonally. but if this piece captures an enemy piece, you will gain a free turn with the chronomancer piece only. You can massacre an entire army in an instant if you had the opportunity to.
The Pope, Costs 12 Material.
Can only be gotten through promotion. This piece moves just like a bishop, except when another friendly piece is directly next to it. At which point it gains the movement abilities of that piece until it moves away (if it's next to a queen, it just becomes a queen.) Additionally, any pawns around it will have their movement completely replaced with bishop movement.
If this gets captured, the player who captured it will be able to place it anywhere on their side like setup chess.
Nothing, it can do nothing and make your life miserable by blocking your pieces 😭
That's a brick(x).
The Pixel: it moves seven or four squares in any direction.
The Lockheed: it moves like a knight, but it jumps in a longer L shape.
The Hippopotamus: it moves like a bishop and it captures like a knight.
The Killer: it moves like every single piece, but can only capture diagonally.
The Handcuff: it moves like a rook, but cannot be captured.
Queen + Knight + Camel
You should name it death
The name of this new piece is "Super Amazon" and it worth 15 points