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ImDefNotAFurry

wow, these are all very elaborate chess variants

ImDefNotAFurry
theartificer3 wrote:

Government Chess version

Both players chose a government Materials. Poker chips, extra pieces. 


Dictatorship:
The king cannot move. When a dictator dies, the king respawns at e1. 
If the king cannot respawn, you lose. 
Special move: coup. Remove king and designate a piece as the dictator. Dictators have the combined move set of the piece and the king. Place a poker chip under the dictator. 
Special move: (opponent) assassinate. You can use any available pawn on the board to kill a dictator, including opponents pieces. 

Democracy: pawns can attack forwards. The king can die. When it does, a pawn can become king. 

Republic: knights and rooks can attack like pawns. 

Monarchy: knights run over all pieces except rooks. (They can still jump over them.)

Anarchy: whenever any piece is captured, the anarchist player must explode a piece. 
(Knights running over units does not count as a capture) 

Theocracy: kings can move diagonally except when in check. King can be captured. It replaces a bishop when captured. 
Special move: convert. Take control of any unit adjacent to a bishop. 

Anarcho-syndicalist commune: 
Special move: weekly executive rotation: the king switches places with a unit. 

Communism: every piece moves like a king. You lose if all pawns die. 

Industrialism: no bishops or knights. Rooks begin at b1 and g1
Special move: mass produce. Build a pawn adjacent to a rook. 

Plutocracy: every piece moves like a queen. You must sacrifice two pieces to move. 

Tribalism. Begin with 1 bishop, 1 rook, 1 knight, and 1 queen. Each piece (non pawn) moves like a queen, but cannot move twice in a row, unless in check. 

Capitalism: begin with no bishops and 6 dollars. You can buy any non bishop unit for dollars equal to point value. Built units are placed in their starting location. 
Special move: sell a unit. 
Special move: build a unit. 
Special move: hostile takeover. The queen can buy out a hostile adjacent unit for double value. 

Imperialism: (God Save the Queen) the queen can jump over pieces if it does not perform a capture. 

Standard: en passant and castle are free actions. (For example you can move a bishop and then castle in the same turn) 

Totalitarianism: you can run over your own pieces. 

Aristocracy: king moves like a queen except when in check. 

Libertarianism: Your active piece (except pawns) has 1 free pawn action per turn. You can capture your own pieces. No social mobility: your pawns cannot queen. Your pawns cannot double move. 
No piece can end the turn in check except pawns. If two pieces are placed in check on the same turn, the higher status piece moves. 

Hive mind: all pieces of the same type move the same way if possible. 
Special move: spawn: king moves like a king over the queen spawning two pawns in the places it was. Pass pawns do not become queens unless the queen is dead. They can become kings though. You lose when the queen dies. Queen moves as normal. 


Shogunate 
Your own pawns put the king in check. 
All pawns move like a king. 
You begin with a fortified area of knight queen knight then rook king rook. 
There are two squares of pawns on the sides and one row up. 

Tsardom 
You begin with all your pawns in the fourth row. 
Special move: Bolshevik Revolution. After your king has been put in check you can change to communism. 

Khanate
No pawns. Four extra knights. King moves like a knight except for once per game can move like a king. 
You can decide where to place your pieces. 

Mandate of Heaven 
Assimilation: when your queen is captured the capturing piece is assimilated and switches sides. 

Caliphate. Begin with king on b2 and queen on g2. Pawns surround both king and queen. Both behave like queens but check each and can be used in a check mate as a supporting piece. Knights move as bishops. 

Pirate republic: you can intercept and capture pieces that move more than three spaces. 

Zombie Horde 
Zombies capture and place pawns where they captured from. When they pass pawn they become zombie kings. Rooks are cities and allow zombies to move two spaces. Zombie Kings and queens benefit from this move bonus. There is no check or checkmate.

this game is inspired by real life and fantasy settings 

thats kinda like when i shove all the uno decks toghther with all rules and call it Uno: edición loca

ImDefNotAFurry

i might try playing that

LyricalMiracle

"Backwards Pawns" A pawn can move backwards except to their first rank. For example, if you start the game with 1. e4 and your opponent replies with c5, you can retract the pawn up to two squares if from the fourth rank on either side but only one square after your pawn has crossed the fourth rank. For example if white's pawn is on e4, it retract to either e3 or e2. But, if it lands on e5, it can't retract two squares to e3 because it has already crossed it's fourth rank. I haven't decided if backwards diagonal captures and backwards "en peasant" should be allowed because it might overcomplicate things. Pawns are the only pieces/material in the game that can't move back. So I wonder what the possibilities would be if they could.

Botlosenik

I had this epiphany on how to REALLY improve online chess, to make it really a game for gods. It is maybe a tiny bit drastic, but I believe once you have tested it you will find it is well worth the change.

 

We remove the clocks, the en passant rule, the 50 move rule, the 3 fold repetition rule, the pawns, the rooks, the queens, the kings, the bishops, the knights and the board. We change the form of the chair we sit on to something more like a sofa, and the mouse to something more like a remote control. We move the screen further away and make it bigger. Instead of "making moves" we "switch channels, so see whatever other crap is on".

mkonitzka
theartificer3 wrote:

Government Chess version

Both players chose a government Materials. Poker chips, extra pieces. 


Dictatorship:
The king cannot move. When a dictator dies, the king respawns at e1. 
If the king cannot respawn, you lose. 
Special move: coup. Remove king and designate a piece as the dictator. Dictators have the combined move set of the piece and the king. Place a poker chip under the dictator. 
Special move: (opponent) assassinate. You can use any available pawn on the board to kill a dictator, including opponents pieces. 

Democracy: pawns can attack forwards. The king can die. When it does, a pawn can become king. 

Republic: knights and rooks can attack like pawns. 

Monarchy: knights run over all pieces except rooks. (They can still jump over them.)

Anarchy: whenever any piece is captured, the anarchist player must explode a piece. 
(Knights running over units does not count as a capture) 

Theocracy: kings can move diagonally except when in check. King can be captured. It replaces a bishop when captured. 
Special move: convert. Take control of any unit adjacent to a bishop. 

Anarcho-syndicalist commune: 
Special move: weekly executive rotation: the king switches places with a unit. 

Communism: every piece moves like a king. You lose if all pawns die. 

Industrialism: no bishops or knights. Rooks begin at b1 and g1
Special move: mass produce. Build a pawn adjacent to a rook. 

Plutocracy: every piece moves like a queen. You must sacrifice two pieces to move. 

Tribalism. Begin with 1 bishop, 1 rook, 1 knight, and 1 queen. Each piece (non pawn) moves like a queen, but cannot move twice in a row, unless in check. 

Capitalism: begin with no bishops and 6 dollars. You can buy any non bishop unit for dollars equal to point value. Built units are placed in their starting location. 
Special move: sell a unit. 
Special move: build a unit. 
Special move: hostile takeover. The queen can buy out a hostile adjacent unit for double value. 

Imperialism: (God Save the Queen) the queen can jump over pieces if it does not perform a capture. 

Standard: en passant and castle are free actions. (For example you can move a bishop and then castle in the same turn) 

Totalitarianism: you can run over your own pieces. 

Aristocracy: king moves like a queen except when in check. 

Libertarianism: Your active piece (except pawns) has 1 free pawn action per turn. You can capture your own pieces. No social mobility: your pawns cannot queen. Your pawns cannot double move. 
No piece can end the turn in check except pawns. If two pieces are placed in check on the same turn, the higher status piece moves. 

Hive mind: all pieces of the same type move the same way if possible. 
Special move: spawn: king moves like a king over the queen spawning two pawns in the places it was. Pass pawns do not become queens unless the queen is dead. They can become kings though. You lose when the queen dies. Queen moves as normal. 


Shogunate 
Your own pawns put the king in check. 
All pawns move like a king. 
You begin with a fortified area of knight queen knight then rook king rook. 
There are two squares of pawns on the sides and one row up. 

Tsardom 
You begin with all your pawns in the fourth row. 
Special move: Bolshevik Revolution. After your king has been put in check you can change to communism. 

Khanate
No pawns. Four extra knights. King moves like a knight except for once per game can move like a king. 
You can decide where to place your pieces. 

Mandate of Heaven 
Assimilation: when your queen is captured the capturing piece is assimilated and switches sides. 

Caliphate. Begin with king on b2 and queen on g2. Pawns surround both king and queen. Both behave like queens but check each and can be used in a check mate as a supporting piece. Knights move as bishops. 

Pirate republic: you can intercept and capture pieces that move more than three spaces. 

Zombie Horde 
Zombies capture and place pawns where they captured from. When they pass pawn they become zombie kings. Rooks are cities and allow zombies to move two spaces. Zombie Kings and queens benefit from this move bonus. There is no check or checkmate.

this game is inspired by real life and fantasy settings 

Fantastic

Th3JazzPianist

Chess960, but all of your pieces, even your pawns, are randomly generated(pieces are still in first two rows).

ImDefNotAFurry
Th3JazzPianist wrote:

Chess960, but all of your pieces, even your pawns, are randomly generated(pieces are still in first two rows).

i think that exists in the game "really bad chess" but i think i might be wrong

theartificer3

Ok thing about government chess 

do not play it seriously,it is unbalanced 

do not play it with real chess strategies they don’t work make new ones

share it with all of your freinds 

StockPigLevel1
My variant is called boulder chess. The two pawns in front of the knights are boulders. They can move one square at a time up down right left but not across. Boulders cannot be won by any piece nor can they win any piece. So the boulders never come off the board. Only knights can circumvent over the boulders just like how it currently does to other pieces. And in this game forcing a stalemate on your opponent is also considered victory.
randomperson11124
SirLauncelot9 wrote:
I saw this thing on the off topic forum, and got me thinking. Portal chess. There are two portals which people can move a piece through one and out the other. You can also check with them. Each player moves one portal and piece per turn. Cool?

You could have the whole right and left sides like this so it's like a cylinder

randomperson11124

Imagine this: 2 player bughouse. The way it works is you are your own partner. First, one person goes on the board they are white on, then the next person. Then black, then black, and back to white. You get the idea.

Luna_Lovegood_is_the_best

Checkerchess- all the pieces are like chess but u move them by checkers. U cannot move the king

niekto_nikto_5678

I have two ideas. The first is flipped pawns where the pawns are simply flipped and the second is the same but not pawns but king and queen.

ThePawnShoplifter

Chess without rules

No en passant

No pushing pawn two squares

No checkmate(you have to capture the king0

No stalemate(the king can move even though it's impossible)

No 50 moves rule(you can still play the game until one of you admits defeat after 50 moves without capture/different piece has move)

No repeated moves rule( you can repeat moves endlessly)

No castling(you can't hide your king/prevent your king from sitting in the center)

No one can stop you from moving a knight(ONLY A KNIGHT PIECE) like a rook, bishop or a knight.

No one can stop you from teleporting the bishop(bishop piece only)

No one can stop you from moving the rooks like a queen.(rook only)

No one can stop you from moving the queen like a knight(queen only)

No one can stop you from checkmating with a king(king only)

No one can stop you from promoting a pawn to a king(pawn only)

SAI229
PromoteThePawnToSafety wrote:

Chess without rules

No en passant

No pushing pawn two squares

No checkmate(you have to capture the king0

No stalemate(the king can move even though it's impossible)

No 50 moves rule(you can still play the game until one of you admits defeat after 50 moves without capture/different piece has move)

No repeated moves rule( you can repeat moves endlessly)

No castling(you can't hide your king/prevent your king from sitting in the center)

No one can stop you from moving a knight(ONLY A KNIGHT PIECE) like a rook, bishop or a knight.

No one can stop you from teleporting the bishop(bishop piece only)

No one can stop you from moving the rooks like a queen.(rook only)

No one can stop you from moving the queen like a knight(queen only)

No one can stop you from checkmating with a king(king only)

No one can stop you from promoting a pawn to a king(pawn only)

What if this type existed

Like it would destroy chess totally maybe!wink

DeliDeluxe
Heyo how about two move chess? Every player gets two piece moves per turn
ethanyeap

I got a confusing one. okay for example you have a board filled with ice pieces and fire pieces. every other piece can change the tiles on the board in to a ice or a fire one. however, a king cannot( or how do you play endgame). the main objective is to checkmate normally but also cover the tiles with either ice or fire depending on your colour

PhilHarris

The old US Chess Live server had a variant called Loser's Chess. Like Giveaway, except that the object is to give away everything EXCEPT your King. King's still had Royal Powers, so they had to move out of checks. Captures were compulsory, as in Giveaway. Winning the game usually meant blockading one of the opponent's pawns so he couldn't give it away, taking all his pieces except that one, then force feeding him yours.

Letchworthshire

Great game where white tries to play the 8x8 London on a 10x8 board and gets crushed.