Government Chess version
Both players chose a government Materials. Poker chips, extra pieces.
Dictatorship:
The king cannot move. When a dictator dies, the king respawns at e1.
If the king cannot respawn, you lose.
Special move: coup. Remove king and designate a piece as the dictator. Dictators have the combined move set of the piece and the king. Place a poker chip under the dictator.
Special move: (opponent) assassinate. You can use any available pawn on the board to kill a dictator, including opponents pieces.
Democracy: pawns can attack forwards. The king can die. When it does, a pawn can become king.
Republic: knights and rooks can attack like pawns.
Monarchy: knights run over all pieces except rooks. (They can still jump over them.)
Anarchy: whenever any piece is captured, the anarchist player must explode a piece.
(Knights running over units does not count as a capture)
Theocracy: kings can move diagonally except when in check. King can be captured. It replaces a bishop when captured.
Special move: convert. Take control of any unit adjacent to a bishop.
Anarcho-syndicalist commune:
Special move: weekly executive rotation: the king switches places with a unit.
Communism: every piece moves like a king. You lose if all pawns die.
Industrialism: no bishops or knights. Rooks begin at b1 and g1
Special move: mass produce. Build a pawn adjacent to a rook.
Plutocracy: every piece moves like a queen. You must sacrifice two pieces to move.
Tribalism. Begin with 1 bishop, 1 rook, 1 knight, and 1 queen. Each piece (non pawn) moves like a queen, but cannot move twice in a row, unless in check.
Capitalism: begin with no bishops and 6 dollars. You can buy any non bishop unit for dollars equal to point value. Built units are placed in their starting location.
Special move: sell a unit.
Special move: build a unit.
Special move: hostile takeover. The queen can buy out a hostile adjacent unit for double value.
Imperialism: (God Save the Queen) the queen can jump over pieces if it does not perform a capture.
Standard: en passant and castle are free actions. (For example you can move a bishop and then castle in the same turn)
Totalitarianism: you can run over your own pieces.
Aristocracy: king moves like a queen except when in check.
Libertarianism: Your active piece (except pawns) has 1 free pawn action per turn. You can capture your own pieces. No social mobility: your pawns cannot queen. Your pawns cannot double move.
No piece can end the turn in check except pawns. If two pieces are placed in check on the same turn, the higher status piece moves.
Hive mind: all pieces of the same type move the same way if possible.
Special move: spawn: king moves like a king over the queen spawning two pawns in the places it was. Pass pawns do not become queens unless the queen is dead. They can become kings though. You lose when the queen dies. Queen moves as normal.
Shogunate
Your own pawns put the king in check.
All pawns move like a king.
You begin with a fortified area of knight queen knight then rook king rook.
There are two squares of pawns on the sides and one row up.
Tsardom
You begin with all your pawns in the fourth row.
Special move: Bolshevik Revolution. After your king has been put in check you can change to communism.
Khanate
No pawns. Four extra knights. King moves like a knight except for once per game can move like a king.
You can decide where to place your pieces.
Mandate of Heaven
Assimilation: when your queen is captured the capturing piece is assimilated and switches sides.
Caliphate. Begin with king on b2 and queen on g2. Pawns surround both king and queen. Both behave like queens but check each and can be used in a check mate as a supporting piece. Knights move as bishops.
Pirate republic: you can intercept and capture pieces that move more than three spaces.
Zombie Horde
Zombies capture and place pawns where they captured from. When they pass pawn they become zombie kings. Rooks are cities and allow zombies to move two spaces. Zombie Kings and queens benefit from this move bonus. There is no check or checkmate.
this game is inspired by real life and fantasy settings
thats kinda like when i shove all the uno decks toghther with all rules and call it Uno: edición loca
wow, these are all very elaborate chess variants