And yes, castling is unchanged, but Stone Generals can't move 2 squares unfortunately.
Post your chess variant ideas here!
So what if we made all the pieces pawns, and both players have 12 of them. And now imagine the pawns can only move one diagonal space forward and you can jump over your opponent’s pawns to capture them. It would be really convenient that all the pieces are the same. You could even use like, I don’t know, little discs instead of actual pawns.
Genius! That sounds so fun. We could even call it "Draughts" or "Checkers" in the U.S. So clever
Chesskers, its basically chess and checkers combined. The chess pieces can now jump over other chess pieces and capture them. For example, the queen can jump over the pawn and capture it. Btw there is no king for obvious reasons. Like checkers, you can also capture multiple pieces in one go which is called double jump. You win the game by capturing all pieces.
There's a variant we used to play in High School back in the the 1970's called Monster. Black starts with the normal setup, but white has K on e1 and pawns on d2, e2, and f2, and that's it. So all black pieces vs K and 3 pawns. BUT white gets to make *two* moves on their turn and the white K *can* move through check. Black just makes one move at a time as usual. White wins by capturing Black's king, black wins by checkmating white. Remember that white gets *2* moves at at time, making checkmates by black tricky.
Royalmate: white don’t have bishops and knights but their king can move and capture like a knight and jump 2 squares directly vertically, horizontally and diagonally, the white queen also can move and capture like a knight and also jump 2 squares directly vertically, horizontally and diagonally
Pawns promote to knight, bishop and rook
If White gets stalemated then they can pass their turn and not lose immediately but if black gets stalemated then black loses immediately
I love the setup chess. Perhaps to help beginners, the developers could:
- Add the piece value beside each piece (with the option to hide the information)
- A warning when a certain piece can non longer be placed because of the residual points (again with the option to remove the pop up warning once digested)
- The reminder to make the first move as I noticed that black always wait even when they were the first to finish the set up
Stargate Chess is starting to appeal to me.
I still don’t know how to play that game!
"Cannon Chess"
Pieces can capture pawns of their own colour, and then fire them like a cannonball using the same movement rules of the piece that captured. To win you have to either "shoot" the opponent's king twice, or checkmate.
Here is an example game:
1. e4 e5
2. Bd3 Nc6
3. Bxe4xe6 Bxb7xe4
4. Bxb2xe5 g5
5. d4 f6
6. Ne2 a6
7. c3 Bxa6xe2
8. Qxd4xf6 Qxd7xd4
9. Bxc3xh8
... and I think you get the idea from here
Government Chess version
Both players chose a government Materials. Poker chips, extra pieces.
Dictatorship:
The king cannot move. When a dictator dies, the king respawns at e1.
If the king cannot respawn, you lose.
Special move: coup. Remove king and designate a piece as the dictator. Dictators have the combined move set of the piece and the king. Place a poker chip under the dictator.
Special move: (opponent) assassinate. You can use any available pawn on the board to kill a dictator, including opponents pieces.
Democracy: pawns can attack forwards. The king can die. When it does, a pawn can become king.
Republic: knights and rooks can attack like pawns.
Monarchy: knights run over all pieces except rooks. (They can still jump over them.)
Anarchy: whenever any piece is captured, the anarchist player must explode a piece.
(Knights running over units does not count as a capture)
Theocracy: kings can move diagonally except when in check. King can be captured. It replaces a bishop when captured.
Special move: convert. Take control of any unit adjacent to a bishop.
Anarcho-syndicalist commune:
Special move: weekly executive rotation: the king switches places with a unit.
Communism: every piece moves like a king. You lose if all pawns die.
Industrialism: no bishops or knights. Rooks begin at b1 and g1
Special move: mass produce. Build a pawn adjacent to a rook.
Plutocracy: every piece moves like a queen. You must sacrifice two pieces to move.
Tribalism. Begin with 1 bishop, 1 rook, 1 knight, and 1 queen. Each piece (non pawn) moves like a queen, but cannot move twice in a row, unless in check.
Capitalism: begin with no bishops and 6 dollars. You can buy any non bishop unit for dollars equal to point value. Built units are placed in their starting location.
Special move: sell a unit.
Special move: build a unit.
Special move: hostile takeover. The queen can buy out a hostile adjacent unit for double value.
Imperialism: (God Save the Queen) the queen can jump over pieces if it does not perform a capture.
Standard: en passant and castle are free actions. (For example you can move a bishop and then castle in the same turn)
Totalitarianism: you can run over your own pieces.
Aristocracy: king moves like a queen except when in check.
Libertarianism: Your active piece (except pawns) has 1 free pawn action per turn. You can capture your own pieces. No social mobility: your pawns cannot queen. Your pawns cannot double move.
No piece can end the turn in check except pawns. If two pieces are placed in check on the same turn, the higher status piece moves.
Hive mind: all pieces of the same type move the same way if possible.
Special move: spawn: king moves like a king over the queen spawning two pawns in the places it was. Pass pawns do not become queens unless the queen is dead. They can become kings though. You lose when the queen dies. Queen moves as normal.
Shogunate
Your own pawns put the king in check.
All pawns move like a king.
You begin with a fortified area of knight queen knight then rook king rook.
There are two squares of pawns on the sides and one row up.
Tsardom
You begin with all your pawns in the fourth row.
Special move: Bolshevik Revolution. After your king has been put in check you can change to communism.
Khanate
No pawns. Four extra knights. King moves like a knight except for once per game can move like a king.
You can decide where to place your pieces.
Mandate of Heaven
Assimilation: when your queen is captured the capturing piece is assimilated and switches sides.
Caliphate. Begin with king on b2 and queen on g2. Pawns surround both king and queen. Both behave like queens but check each and can be used in a check mate as a supporting piece. Knights move as bishops.
Pirate republic: you can intercept and capture pieces that move more than three spaces.
Zombie Horde
Zombies capture and place pawns where they captured from. When they pass pawn they become zombie kings. Rooks are cities and allow zombies to move two spaces. Zombie Kings and queens benefit from this move bonus. There is no check or checkmate.
this game is inspired by real life and fantasy settings
thats kinda like when i shove all the uno decks toghther with all rules and call it Uno: edición loca
but if ur plutocracy as white cant you just checkmate in 1??? idk im not good at variants
A gambit line where white secured an early lead in development by giving up the often stagnant c-pawn. Black plays cautiously and creates an impenetrable pawn perimeter. White ‘boomerangs’ his bishop c1-g5-i3 but overlooks the aggressive rook’s pawn thrust on black’ uncastled kingside. After a protracted struggle featuring a slow strangulation, we see excellent technique in converting the late middlegame into an accelerated endgame. Black appears to let the beleaguered white chancellor ‘off the hook’ with Ah8! but it’s a clever strategic retreat with immediate positive results. The Chancellor’s Arabian Checkmate theme at the denouement is worth the price of admission.
Please make chess2.o.
1. pieces
Da-rook-moves like a wazir and then a dabbaba.
Human-moves 2 squares horizontally and vertically and can move like an alfil.
Whale-moves like a king,a knight and a dabbaba.
Chameleon-moves horizontally,like a king and a half bishop.
Mini queen-moves like a queen but only 2 squares.
Giant king-moves like a ferz and dabbaba.
Jester-moves like a dabbaba and a camel.
Toad-moves like a king and a tripper.
2.rules
Like normal chess.
Donut Chess, it's a great variation of chess and it changes some aspect because the center is gone!
Stone General - d3, g3. A pawn that moves and captures diagonally.
Amazon - e1. Combines the movements of the queen and knight, can only jump in knight use, this is the same for all other knight-hybrid pieces.
Chancellor - d2, g2. Rook and Knight movement combined.
Archbishop - e2, f2. Bishop and Knight movement combined.