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Spellchess: What is the point in pieces getting frozen when moving into a frozen area

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JonasEgel

I recognized that the rules describtion in spell chess is saying that a piece that moves into a frozen area also gets frozen.
I dont quite understand this rule (and find it missleading), since a piece that gets frozen in my turn unfreezes at the beguining of my next turn anyways, so it seems like this rule makes no difference at all. Am I missing something here?

FrostSaber112

You can just contact support for clarification

FrostSaber112

They usually respond within a few days

JuiceMoves

Hello, you're missing that your piece which entered the frozen area cannot check the king

JonasEgel

I thought about that it might be that. But, like I said, if a piece delivers check or not shouldnt be relevant since it will be unfrozen as soon as it is its owners turn again, which means that it can move (and capture the king) the very next move. so technically it makes no difference at all.

And if you think it might be important to decide if the (frozen) piece delivers checkmate or not, let me tell you: A frozen piece can deliver checkmate! Examples are shown in this forum where a player with only king and few pawns just freezes the opponent king and every square araound it, then walks his own king next to that king into the freezed area which imeadeatly ends the game with checkmate. How would that be possible if the entered king that became frozen didnt deliver check (and checkmate). Btw I also find it weird somehow that thinks like in this example are technically possible, but that is on another page.

HGMuller

It seems to me that the rule description printed with Spell Chess does not really apply to the game as it is implemented:

"Spells recharge after a few moves"

What does that refer to? That you cannot use the same spell on subsequent turns? So 'a few' is a funny description of 'one'?

"Cast spells have their own duration."

A very vague way of saying they last exactly one turn.

JuiceMoves
"Spells recharge after a few moves"

What does that refer to? That you cannot use the same spell on subsequent turns?

>YES, your spell recharges after your opponent plays his 3rd move following your spell

[you cast a spell] opponent plays one move

[you don't have that spell] opponent plays one move

[you don't have that spell] opponent plays one move

[you DO have that spell, assuming you didn't use them all]

So 'a few' is a funny description of 'one'?

>NO, a few is 3 opponent moves

"Cast spells have their own duration."

A very vague way of saying they last exactly one turn.

>AGREED

JonasEgel
FrostSaber112 hat geschrieben:

You can just contact support for clarification

I did that. Support contacted me with some kind of an answer that did show that they didnt properly read or understand what I was asking at all. Anwering back wasnt possible to that mail. Anyways, I think I dont care enough about this to do further steps. Thank you anyways.

HGMuller

It seems they employ a funny definition of "being in check", which is affected by this rule. Pieces that are in the frozen zone are not considered to deliver check. For the person that casted the spell this normally makes no difference, because after the opponent's move the spell would have worn off, and they would capture the King anyway. So even though the opponent is not considered to be in check, he still must move his King to safety (or do some other move that cures it).

But when the opponent doesn't have any move, you would never get to capture his King, because the game has ended before you get the chance to do it. And whether it is checkmate of stalemate is now decided by the judgement whether you deliver check or not. So the rule seems to only affect the checkmate/stalemate qualification.

Another peculiarity is that the person without moves is also not allowed to use any spell. So where normally a check + king freeze can be easily countered by some move elsewhere plus a freeze of the checker, this does not work if you have no move elsewhere.

Aserew12phone

3 or more player chess.