'Endings of one rook and pawns are about the most common sort of endings arising on the chess board. Yet though they do occur so often, few have mastered them thoroughly.
They are often of a very difficult nature, and sometimes while apparently very simple they are in reality extremely intricate.' - Capablanca
How NOT to Play Rook Endings
Also my last post gave me participant award for some reason, interestingly…
I go from dead lost after 33 moves to having checkmated the Black King after 47 moves. If you want to know how NOT to play Rook Endings, don't do what Black does here!
I don't think that this is a very good example, black just blundered on move thirty-three; rd2+ followed by e2, d3 and rd1, would have easily won the game.
In general, when using a game as an example, it should demonstrate some general positional principle that can be applied to our own games. But in this case, black just made tactical errors, from which no general principles can be derived.
I guess, you could argue that the game demonstrates the importance of black's central pawn formation, but there are better examples of this, and black almost certainly was aware of this principle.
I go from dead lost after 33 moves to having checkmated the Black King after 47 moves. If you want to know how NOT to play Rook Endings, don't do what Black does here!
I don't think that this is a very good example, black just blundered on move thirty-three; rd2+ followed by e2, d3 and rd1, would have easily won the game.
In general, when using a game as an example, it should demonstrate some general positional principle that can be applied to our own games. But in this case, black just made tactical errors, from which no general principles can be derived.
I guess, you could argue that the game demonstrates the importance of black's central pawn formation, but there are better examples of this, and black almost certainly was aware of this principle.
Basically you just confirmed what I said, and notice the title days how not to play rook endings. I mentioned white is dead lost after his 33rd move, and yes, from there, to game's end, Black's play is atrocious, starting with his 33rd move, as you point out.
Basically, Black figured grabbing another pawn was more important than his trump, the advanced and passed central pawns.
I go from dead lost after 33 moves to having checkmated the Black King after 47 moves. If you want to know how NOT to play Rook Endings, don't do what Black does here!
I don't think that this is a very good example, black just blundered on move thirty-three; rd2+ followed by e2, d3 and rd1, would have easily won the game.
In general, when using a game as an example, it should demonstrate some general positional principle that can be applied to our own games. But in this case, black just made tactical errors, from which no general principles can be derived.
I guess, you could argue that the game demonstrates the importance of black's central pawn formation, but there are better examples of this, and black almost certainly was aware of this principle.
Basically you just confirmed what I said, and notice the title days how not to play rook endings. I mentioned white is dead lost after his 33rd move, and yes, from there, to game's end, Black's play is atrocious, starting with his 33rd move, as you point out.
Basically, Black figured grabbing another pawn was more important than his trump, the advanced and passed central pawns.
Yeah, but my point is that the mistake isn't very instructive. I'm pretty sure that they just didn't see that d4 was hanging.
I think that we can agree to disagree here; the only reason why I made my comment was to give some constructive criticism, in case you were showing this game for instructive purposes. If that's the case, then your classical games are far more instructive, and interesting, than some random blitz game.
If, on the other hand, you posted this to showcase a nice a save from a lost position, that's fine, but then, my criticism isn't relevant.
I go from dead lost after 33 moves to having checkmated the Black King after 47 moves. If you want to know how NOT to play Rook Endings, don't do what Black does here!
I don't think that this is a very good example, black just blundered on move thirty-three; rd2+ followed by e2, d3 and rd1, would have easily won the game.
In general, when using a game as an example, it should demonstrate some general positional principle that can be applied to our own games. But in this case, black just made tactical errors, from which no general principles can be derived.
I guess, you could argue that the game demonstrates the importance of black's central pawn formation, but there are better examples of this, and black almost certainly was aware of this principle.
Basically you just confirmed what I said, and notice the title days how not to play rook endings. I mentioned white is dead lost after his 33rd move, and yes, from there, to game's end, Black's play is atrocious, starting with his 33rd move, as you point out.
Basically, Black figured grabbing another pawn was more important than his trump, the advanced and passed central pawns.
Yeah, but my point is that the mistake isn't very instructive. I'm pretty sure that they just didn't see that d4 was hanging.
I think that we can agree to disagree here; the only reason why I made my comment was to give some constructive criticism, in case you were showing this game for instructive purposes. If that's the case, then your classical games are far more instructive, and interesting, than some random blitz game.
If, on the other hand, you posted this to showcase a nice a save from a lost position, that's fine, but then, my criticism isn't relevant.
Well, the primary point being made is when winning, don't just try to grab more fruit simply because it is hanging. I see lower players do it all the time. They will grab some meaningless pawn, like a black pawn on a7 or a white pawn on a2, and not focus on winning. To them, being up 7 in material is better than being up 4. The point is to focus on the win, not the material count.
I go from dead lost after 33 moves to having checkmated the Black King after 47 moves. If you want to know how NOT to play Rook Endings, don't do what Black does here!
ThrillerFan vs. vlaicuaurel | Analysis - Chess.com