I'd say K+Q vs K+R
Otherwise it is mainly K+R+P vs K+R+P when it is a winning position demonstrable by a strong bot
Is it more difficult than KQRRBBNNPPPPPPPPvKQRRBBNNPPPPPPPP?
I'd say K+Q vs K+R
Otherwise it is mainly K+R+P vs K+R+P when it is a winning position demonstrable by a strong bot
Is it more difficult than KQRRBBNNPPPPPPPPvKQRRBBNNPPPPPPPP?
I would guess that the 50 move rule was first arrived at by looking at KBNvK and adding 50% for good luck.
No current tablebases give you the number of moves required in the rule if there are winning conversions and pawns. The number of moves to mate is not the minimum number of moves required in the rule, which refers to the number of moves between pawn moves or captures.
I can usually do it in less than 40 moves against stockfish.
If you're talking about KBNvK, I can almost always do it in the shortest number of moves against Nalimov (or at any rate could when I last seriously practiced it).
We're talking about endgames ?
otherwise K+Q+P vs K+Q+P or K+N+P vs K+N+P should be more difficult but there's not much use or interest in learning them because even Gms don't seem to be able to find methods to get techniques to master them IMO
I don't really know but when there are no longer enough pieces forcing us to shelter our King and we can play our King it's an endgame I think.
I don't really know but when there are no longer enough pieces forcing us to shelter our King and we can play our King it's an endgame I think.
So is KBBvK an endgame for both sides or just one?
I would guess that the 50 move rule was first arrived at by looking at KBNvK and adding 50% for good luck.
No current tablebases give you the number of moves required in the rule if there are winning conversions and pawns. The number of moves to mate is not the minimum number of moves required in the rule, which refers to the number of moves between pawn moves or captures.
I can usually do it in less than 40 moves against stockfish.
Yeah I don't even think mine counts because stockfish for some weird reason always runs the king to the edge immediately lol, so it's no challenge. I think my best was around 37 starting from a really weird position and my worst was 41. I need to study Queen vs Rook more, so hard to remember all the possible tactics.
I tried to explain simply in my own way starting with "I don't really know" after if you show me positions I can tell more easily if this position is an endgame or not.
I don't really know how to define what an endgame is but I know when it's an endgame for a lot of cases
I would guess that the 50 move rule was first arrived at by looking at KBNvK and adding 50% for good luck.
No current tablebases give you the number of moves required in the rule if there are winning conversions and pawns. The number of moves to mate is not the minimum number of moves required in the rule, which refers to the number of moves between pawn moves or captures.
I can usually do it in less than 40 moves against stockfish.
Yeah I don't even think mine counts because stockfish for some weird reason always runs the king to the edge immediately lol, so it's no challenge. I think my best was around 37 starting from a really weird position and my worst was 41. I need to study Queen vs Rook more, so hard to remember all the possible tactics.
There's Stockfish and Stockfish of course, but I've played it also against 8, 11 and 12 and it they were all pretty accurate (not perfectly) given anything more than ridiculously low think time. I don't believe accuracy is the best defence in this endgame, but it's what you get from Nalimov anyway.
QvR I would say is distinctly harder than KBNvK on average.
I tried to explain simply in my own way starting with "I don't really know" after if you show me positions I can tell more easily if this position is an endgame or not.
I don't really know how to define what an endgame is but I know when it's an endgame for a lot of cases
Neither do I. There are a lot of conflicting definitions.
I just take the view of the endgame tablebase creators that all positions are endgames, but some have more pieces than others, which, when they're closely matched usually makes them more difficult to learn.
Which begs the question of what I mean by closely matched of course.
For the purposes of the thread, the relevant question would be how does OP define an endgame, but he doesn't say - which leaves his question difficult to answer.
... The longest pawnless Endgame forced mates take up to 550 moves.
Very much doubt that is remotely true.
Not even true for up to 7 men. Longest mate is then 549 moves, but it's not pawnless. (It takes a few moves to turn into a pawnless endgame.)
The starting position with the pawn is 549 and in a few moves there's a trivial promotion, might be to a knight actually, and mate in 545 with just the pieces.
Yes, to a knight (on the sixth move). Possible candidate for your under-promotion thread?
Well, the under-promotion is necessary, but I wonder how many people would spot the mate in 549 OTB. Could be a candidate for hard to learn as well.
I'd say K+Q vs K+R
Otherwise it is mainly K+R+P vs K+R+P when it is a winning position demonstrable by a strong bot