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mathuG
Is there a strategy tree in Chess. Opening leads to these possible mid games, these possible mid games lead to these possible end games? I get that the math behind chess makes it impossible to know every move, but some sort of guide? Or a collection of named combinations? New, don't hate, great, too late. 😃
LhcAndrewB

Yes, There is some openings that are designed to lead to a certain endgame.   

mathuG

With openings that have uncertainty in there end games. Do they have known branches for mid and end games, so if opponent does X change strategy to Z or change strategy to Y? I'm learning still.

mathuG

I think what I am looking for is a flow chart.

IMKeto
mathuG wrote:
Is there a strategy tree in Chess. Opening leads to these possible mid games, these possible mid games lead to these possible end games? I get that the math behind chess makes it impossible to know every move, but some sort of guide? Or a collection of named combinations? New, don't hate, great, too late. 😃

Gonna use an old school saying. 

You're trying to put the cart before the horse. 

You have been here a year and a half, and your games are being decided by the usual:

Not following opening principles.

Hanging material.

Missing simple tactics.

If youre looking for improvement, start with the basics.  Tactics...

Ghost_Horse0
mathuG wrote:
Is there a strategy tree in Chess. Opening leads to these possible mid games, these possible mid games lead to these possible end games?

No.

The closest thing would probably be pawn structure. When your structure is damaged in the opening, you're generally disadvantaged in the endgame, so you have to play actively in the middlegame. For your opponent, they'll generally be content with equal trades because it gets them closer to a technically advantageous (not necessarily winning) endgame.

The easiest example of this is the isolated queen's pawn.

And this sort of... not sure what to call it... flow of the game from beginning to end doesn't matter until... probably 1600 at the earliest. Before that there's no consistent strategic flow. Partly because tactical errors are so common and partly because the players aren't proficient enough for a small endgame edge to matter (even if it's a technically winning edge).

 

Basically do these things:

1) Keep your king safe and pawn structure mostly intact (this will be elements of your long term strategy)
2) Keep your pieces active usually meaning centralized and controlling many squares (these are elements of your short term strategy i.e. positional play)
3) Calculate short sequences of forcing moves (tactics)

Probably >90% of your energy during a game will be in #3.

Ghost_Horse0

And while the IQP can tell a pretty consistent story, many games have changing and competing story lines (so to speak).

A player who achieves a space advantage in the opening may choose to exchange that for material, and then later the material for initiative, then the initiative for structure, etc etc... and at high levels generally the players are agreeing. One basically says I want to exchange this for that, and the other player either allows it, or refuses if they think they can get a better deal a different way.

So an opening that starts one way may lead to completely different middlegames depending on what the players want. And that middlegame can change multiple times before reaching any number of endgames. What tends to tie a strategy together is the pawn structure, but again, long term considerations don't start to matter until you have some basic tactical and endgame technique.

Although I guess it's useful to point out that statistically rook endgames are the most common.

mathuG

awesome, thanks guys.

mathuG

IMBacon wrote:

mathuG wrote:
Is there a strategy tree in Chess. Opening leads to these possible mid games, these possible mid games lead to these possible end games? I get that the math behind chess makes it impossible to know every move, but some sort of guide? Or a collection of named combinations? New, don't hate, great, too late. 😃

Gonna use an old school saying. 

You're trying to put the cart before the horse. 

You have been here a year and a half, and your games are being decided by the usual:

Not following opening principles.

Hanging material.

Missing simple tactics.

If youre looking for improvement, start with the basics.  Tactics...

Yeah, I didnt study or play for most of it. That year is a real lie. thanks for showing me what I need to improve on. I've been doing a study book on tactics by Yasser. I've reached the Skewer chapter currently.

mathuG

PawnstormPossie wrote:

Ghost_Horse0 wrote:
mathuG wrote:
Is there a strategy tree in Chess. Opening leads to these possible mid games, these possible mid games lead to these possible end games?

No.

The closest thing would probably be pawn structure. When your structure is damaged in the opening, you're generally disadvantaged in the endgame, so you have to play actively in the middlegame. For your opponent, they'll generally be content with equal trades because it gets them closer to a technically advantageous (not necessarily winning) endgame.

The easiest example of this is the isolated queen's pawn.

And this sort of... not sure what to call it... flow of the game from beginning to end doesn't matter until... probably 1600 at the earliest. Before that there's no consistent strategic flow. Partly because tactical errors are so common and partly because the players aren't proficient enough for a small endgame edge to matter (even if it's a technically winning edge).

 

Basically do these things:

1) Keep your king safe and pawn structure mostly intact (this will be elements of your long term strategy)
2) Keep your pieces active usually meaning centralized and controlling many squares (these are elements of your short term strategy i.e. positional play)
3) Calculate short sequences of forcing moves (tactics)

Probably >90% of your energy during a game will be in #3.

Re 3)

Calculate (for your and your opponent's move):

All checks

All captures

All threats

(ALL forcing moves)

You might not be able to calculate many moves, but calculate what you can.

You might not be able to identify some threats. This is why you learn/practice tactics.

Practice this and you'll find out how long it takes you to do it. Now you can decide how fast your time control can be..

You've found a flow chart someone's working on. Print it out and use the back to write down your candidate moves. Don't waste the paper.

awesome. I'll have to look into pawn structure a lot more. thanks for the direction. and thanks for the information. I'll print it and put it in my folder.

mathuG

LhcAndrewB wrote:

Yes, There is some openings that are designed to lead to a certain endgame.   

what would those be?

mathuG

9497010838 wrote:

The amount of paper it would take to produce for you a flow chart would cover the entire world twice over. I know what you want, and sought it out as well for decades. It is impossible, and only exists these days in the minds of some of the most cutting edge computers sitting in rooms somewhere.

ahhh pipe dream isn't it!