No, it is a neutral piece that automatically moves every turn
create the most stupid chess pieces!
A rook, but upgraded with powers of friction making. Whenever the rook moves across a board, it causes "damage" to the board from the subsequent square to the landing square, so that for the rest of the game, future moves by pieces which are not knights are limited to the first friction square on contact.
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(Knights can jump over squares)
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For example in chess 960, let's say a rook originates from e1, and midgame it moves to e4 followed by h4. This would mean that squares e2, e3, e4, f4, g4 and h4 have been affected by "friction", so
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- if a bishop attempts to move from d1 to h5, it can only move from d1 to e2, since square e2 is "damaged"
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- if the same bishop attempts to move from e2 to h5, it will get stuck on g4. since square f3 is not "damaged", but square g4 is
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- if a queen attempts to move from a4 to g4, it will get stuck at e4, since squares b4, c4 and d4 are not "damaged", but square e4 is
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- if the same queen moves from e4 to a8, it will move normally to a8, since squares d5, c6, b7 and a8 are not "damaged"
I think that may become more balanced if the rule would be applied on the knight(like a friction knight, that only affects the square it lands on). But balance is something this forum never heard of
Friction knight? So it just jumps but instead fall down because of the pressure and go one square more diagonal? Kind of like this?
A pawn which can go 3 squares up (Like e2-e5) and can also come backwards AND can duplicate once.
Pawncity
Freeze Ball: A simple circle that moves around the board like a knight.
1. Any enemy piece that is directly adjacent to the freeze ball becomes "frozen" and is not allowed to move under any circumstances, unless the freeze ball itself moves away or is captured. Friendly pieces are unaffected (with one exception; see below).
2. If the freeze ball is placed next to the opponent's freeze ball, both of them are frozen, and all pieces adjacent to either one become frozen as well. This lasts until either one is captured.
3. The freeze ball cannot make captures, but (as mentioned above) it can be captured. However...
4. ...If the freeze ball is captured, the capturing piece freezes to death and is also removed from the board. Keep in mind that it may NOT be captured with a pawn (or king, for that matter) due to the way it works, so be careful with who you pick to do the job!
5. If a frozen king is put in check, it still may not move. Therefore, a double check on a frozen king is always checkmate.
6. Freezing all of the opponent's remaining pieces is a stalemate unless the freeze ball moves or if the king is attacked (which is mate...because nothing can move).
Basically a knight but more stupid