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Finding the Invalid Move

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daStrwbrry

No black-to-move tricks with this next one. Again, 1 invalid move:

Nb1+, Bc1+, Qd1+, Ke1+, Bf1+, Ng1+

BigDoggProblem
daStrwbrry wrote:

No black-to-move tricks with this next one. Again, 1 invalid move:

Nb1+, Bc1+, Qd1+, Ke1+, Bf1+, Ng1+

Ng1+ is invalid.

daStrwbrry
BigDoggProblem wrote:

Ng1+ is invalid.

That is correct! Well done.

daStrwbrry

Here’s another puzzle. Slightly easier, but with 2 invalid:

b1=R+, c1=R+, f1=R+, g1=R+, 0-0+, 0-0-0+

BigDoggProblem
daStrwbrry wrote:

Here’s another puzzle. Slightly easier, but with 2 invalid:

b1=R+, c1=R+, f1=R+, g1=R+, 0-0+, 0-0-0+

No 0-0, c1R:

daStrwbrry
BigDoggProblem wrote:
daStrwbrry wrote:

Here’s another puzzle. Slightly easier, but with 2 invalid:

b1=R+, c1=R+, f1=R+, g1=R+, 0-0+, 0-0-0+

No 0-0, c1R:

Correct again! It’s almost symmetrical apart from the castlings, which break the symmetry and prevent wK at e1.

I guess it’s kind of repetitive with me posting a puzzle and you posting the solution after, so I hope there are more people in the future. This puzzle type definitely has some potential, but it is very unorthodox and making hard and interesting puzzles are quite hard. I’ll keep posting though if I have any interesting ideas.

Ilampozhil25

i am here

if it is easy enough

and if you post it sometime between 4 pm and 10 pm ist

EvinSung

Kxc1, Kxd1 ,Kxc2 ,Kxd3 ,O-O

Ilampozhil25

not this again

if 0-0 was possible, then the king would have to be on e1 and xc1 xc2 and xd3 are impossible

and if it was a white king then anything on d3 would protect something else 

daStrwbrry

New puzzle, 1 invalid move. There are 2 possible answers.

0-0-0, Kxd2, Kxf2, Re2+, e5, Qe8+

Ilampozhil25

theres the good old trick

the other one seems to miss me for now

daStrwbrry
Ilampozhil25 wrote:

theres the good old trick

the other one seems to miss me for now

That’s one solution, with black to move. What about the other solution, where it’s white to move?

BigDoggProblem
daStrwbrry wrote:
Ilampozhil25 wrote:

theres the good old trick

the other one seems to miss me for now

That’s one solution, with black to move. What about the other solution, where it’s white to move?

No Re2+:

daStrwbrry
BigDoggProblem wrote:

No Re2+:

Correct! Re2+ is invalid with white to move, 0-0-0 is invalid with black to move. The white-to-move solution was the original idea, but I thought it would be nice to add the easier black-to-move variant in.
By the way, these little “black-to-move” tricks were in fact inspired by one of your old posts on this thread (#51, #52). I hope they’re not too annoying happy

BigDoggProblem
daStrwbrry wrote:
BigDoggProblem wrote:

No Re2+:

Correct! Re2+ is invalid with white to move, 0-0-0 is invalid with black to move. The white-to-move solution was the original idea, but I thought it would be nice to add the easier black-to-move variant in.
By the way, these little “black-to-move” tricks were in fact inspired by one of your old posts on this thread (#51, #52). I hope they’re not too annoying

"Black to move" is fine. Seems the genre needs help with more ways to make problems.