I have my own edition of a chess with dice game here, with the main differences being:
Any piece can be moved legally when in check, just after delivering a check, or when otherwise one would be forced to pass.
Captures are always a legal option, even when not by pieces indicated by the dice.
Moving a Queen or Rook is always a legal option when there is an opponent piece immediately attacking it; moving a Knight or Bishop is always a legal option when there is a pawn immediately attacking it.
King moves can always be made, with castling considered a King move.
Otherwise, the dice throw allows the following:
1/6 chance of being able to move any piece/pawn (for doubles).
2/3 chance of being able to move a pawn (including the chance of doubles--for 7 and under). This chance overlaps with the chance to move a Queen or Bishop, but it is the only option 1/6 of the time (for 7 itself).
1/18 chance of being able to move the Queen specifically (or a Pawn -- for 3).
5/18 chance of being able to move a Bishop specifically (or a Pawn - for 4 to 6).
5/18 chance of being able to move only a Knight (for 8 to 10).
1/18 chance of being able to move only a Rook (for 11).
(These numbers do add up to 1 if you consider the chance of having to move a Pawn, i.e. a 7 which is 1/6, instead of the chance of being able to move a Pawn, i.e. 7 and under or doubles which is 2/3, but which overlaps with several possible piece moves.)
This is all described here.
when i read to play with dice in another topic,,, I tought just a bit.
then the ideas come to the keyboard
based upon the dice, you MUST MOVE
the king must be moved only when check or when 0 pawns left
excepcionts, in example If you have a 5 and you cannot move the ROOK (no move is possible or 0 rooks left), then you can move 'minor points' piece :P LOL Im just creating this rules at the moment, but can be interesting!!!
Title that game as SIERRA DICE CHESS