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help to comment my comments on this game please

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jordiiwoo

 

 what do you think? where in the game could i even had a chance?

 

 

 

 

also posted here: 

http://blog.chess.com/view/help-to-comment-my-comments-on-this-game-please


batgirl

What do you mean by "a chance"?  Do you mean some tactic that would have given you a sudden advantage?  Because all through the game, up to the endgame, you had excellent chances, as far as I can see. Even after blundering on move 2, (Nc6 or even d6 was better) you had good chances.  Both sides played very loosely and without cohesion, that is, neither side seemed to have a plan nor ven tried to coordinate their pieces. White's initial idea seemed to be to bring out the queen and try to make threats hoping black wouldn't see one of them while, black's idea seemed to be to react to whatever white did. As such, both sides missed many chances, but at the same time, retained chances.

Try to hang onto your pawns.  Fight for every pawn, unless giving it up is to your favor. Get your pieces out (develop). Coordinate your pieces and protect your pieces (don't leave any en pris) and don't block escape squares - give them some place to go if need be. Control the center. Never give a marauding queen a moment's rest.

 

You had plenty of chances, but you didn't avail yourself to them.


likesforests

2.Qh5 has two points: (1) it immediately attacks your e5-pawn and (2) it adds an attacker to your critical f7-square. White has developed his queen too early, so you will be able to gain time by attacking it with your pawns and minor pieces.

 

2...Nf6?! 3.Qxe5 - White wins a pawn. I prefer 2...Qe7, immediately protecting your e5- and f7-pawns... you can attack his queen with Nf6 on a subsequent move to obtain equality. There are other ways to protect your pawn, too, such as 2...Nc6 and 2...d6.

 

4...Na6? - Why not 4...Qxe4+ instead, launching a real counter-attack? If you really wanted to move your knight for some reason, 4...Nc6 is an improvement. "A knight on the rim is dim", as they say.

 

5...Nb4? - You have the chance here to win back a pawn and setup a discovered attack with 5...Nxe4. Your 5...Nb4 attack is unsupported and easily thwarted.

 

7.Nc3! - Your opponent finally protects his e4-pawn.

 

7...Qe6? - It's hard to find a great move here, but with your opponent two pawns up, trading queens (or any pieces, for that matter) is the last thing you want to do. 

 

14...a6?! - An odd decision. You trade more pieces and give up your bishop pair.

 

25...Nxe2? - Again, you trade material when you're behind. 25...Rb3 was better, aiming to gobble up the b4-pawn.

 

27...Rxb4?? - You miss a tactic. 29.Ke3?? Your opponent misses a tactic. This move could have been a game-decider. But you're not lost yet. You're only a pawn down and could still fight for a draw. "Did I ever have a chance?" seems silly. You had many chances!

 

38...Bxc6?? ::sigh:: For some reason you like to trade pieces when you're behind, and this leads to your downfall. Instead, 38...Rxb6! would have won White's outside pawn.

 

42...Rb5?! - Note how easily White parries this move. 42...Re4, 42...Rh4, or 42...Rf4 would have won a pawn.  This was your last chance at drawing the game. After 51...Rxe6+ you might as well have resigned. Your opponent seemed somewhat capable, so there was no way you could have salvaged the game, unless he stopped playing. It's good form and more fun for your opponents if you know when to resign.  :)

 

I hope this helps!!


[Note: I also agree with everything batgirl's written.]
jordiiwoo

thank you batgirl, likesforests and matalino for your comments.

likesforests  your detailed comment almost line by line was super.

my next game it has some improvements, well, i think:

i-think-this-is-a-better-game-but-with-a-very-bad-last-move 

:)