That might be hard to implement though
Engine that tells us strategical ideas
That might be hard to implement though
This is a huge understatement.
Writing a computer program that can understand and teach chess will be a strong contender for a Nobel Prize.
Maybe can you guys share how you would study a position like that? I have an endgame book and I still read it but if you encounter these kinds of midgame-endgame position in your game analysis and it's not a very common in endgame books. How would you study it? (any alternatives to using the engine)
Maybe can you guys share how you would study a position like that? I have an endgame book and I still read it but if you encounter these kinds of midgame-endgame position in your game analysis and it's not a very common in endgame books. How would you study it? (any alternatives to using the engine)
I will try to find the coppied version of that book
I think that makes sense because computer's move Rec1 controls the c file after playing d4-d5.
But I will conclude that there is no engine that can actually teach us chess like a human does. Like you said the goal here is to get a passed pawn to do that you'll have to find ideas to be able to break on d5. and the engine wont tell us that.
We all have the problem of learning the techniques in chess. What's a better way to learn those technique from our game review mistakes. I got this position from my game and here are the continuation by the computer. I want to compare my moves to a stronger player's move but I dont have a GM at my house.
I'm looking for an engine or anything that whenever I want to I can feed the position and it'll give me the ideas of the position. I usually use chess.com engine but I just feel like I have to do a little bit of digging until I finally understand the idea but that takes a lot of energy to do or even sometimes the moves just makes no sense.