Forums

Engine that tells us strategical ideas

Sort:
shanomm

We all have the problem of learning the techniques in chess. What's a better way to learn those technique from our game review mistakes. I got this position from my game and here are the continuation by the computer. I want to compare my moves to a stronger player's move but I dont have a GM at my house. 

I'm looking for an engine or anything that whenever I want to I can feed the position and it'll give me the ideas of the position. I usually use chess.com engine but I just feel like I have to do a little bit of digging until I finally understand the idea but that takes a lot of energy to do or even sometimes the moves just makes no sense.



EnCrossiantIsBrilliant

That might be hard to implement though

EnCrossiantIsBrilliant

Love your pfp

shanomm
EnCrossiantIsBrilliant wrote:

Love your pfp

yes my pfp is very cool I know right.

magipi
EnCrossiantIsBrilliant wrote:

That might be hard to implement though

This is a huge understatement.

Writing a computer program that can understand and teach chess will be a strong contender for a Nobel Prize.

borovicka75
No engine will teach you strategical ideas because engine is 100% calculation. Strategy can only teach you good coach or very good book. I learned a lot from Botvinnik series Analytical and critical works, but i am affrais it is only availsble in russian language.
shanomm

Maybe can you guys share how you would study a position like that? I have an endgame book and I still read it but if you encounter these kinds of midgame-endgame position in your game analysis and it's not a very common in endgame books. How would you study it? (any alternatives to using the engine)

shanomm
shanomm wrote:

Maybe can you guys share how you would study a position like that? I have an endgame book and I still read it but if you encounter these kinds of midgame-endgame position in your game analysis and it's not a very common in endgame books. How would you study it? (any alternatives to using the engine)

I will try to find the coppied version of that book

ChessGT17

6, many of botvinniks works have been translated to english

borovicka75
Most important thing in endgame is passed pawn. So logical plan for white is to try to enforce d4-d5. But not immediately, because of cxd exd Re8+
shanomm
borovicka75 wrote:
Most important thing in endgame is passed pawn. So logical plan for white is to try to enforce d4-d5. But not immediately, because of cxd exd Re8+

I think that makes sense because computer's move Rec1 controls the c file after playing d4-d5.

But I will conclude that there is no engine that can actually teach us chess like a human does. Like you said the goal here is to get a passed pawn to do that you'll have to find ideas to be able to break on d5. and the engine wont tell us that.