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GM Grigoryan on the "Myth" of Solving Puzzles

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PineappleBird

I think this whole conversation is very interesting... It touches on the eternal question of luck in chess... Does it exist?

I've been doing some Tactics by Repitition lately and today I found a Mate in 3 from a losing position in a 15+10 game... first time ever! (I ussually just collapse and resign)...

The game was basically one of my worst games ever, I was -10 most of the game, but I stumbled upon this tactic... 

So maybe the importance of tactics is not only the ability to not miss these gifts when they are presented, but the very principle of "never resign".

If the position is dead lost, to hell with these ideals, I do resign... But if I'm down alot of material but I still have a rook and bishop... The very fact I am thinking for 5 whole minutes in a lost position sends a message to the opponent... "I can have a tactic here, you may still blunder"

 

So to me tactics is important for your mental capacity to believe you can come back, and of course in strategically winning positions, the importance of tactics has already been discussed on this thread alot

 

 

 

So my point is beyond this stupid game which I had no pleasure in winning, but it's a general concept of self belief, and the capacity to look for ways back in to lost games... And generally the Tactics by Repitition is widely considered to be effective and I think it's almost something mystical... Like if you see these patterns enough you actually sortof "invite" these situations to your games.. 

kartikeya_tiwari
nklristic wrote:
kartikeya_tiwari wrote:
nklristic wrote:
kartikeya_tiwari wrote:
nklristic wrote:
kartikeya_tiwari wrote:
NikkiLikeChikki wrote:
DrJetlag wrote:

Yes, and in the 13 pages of this discussion, no one has ever claimed that this training is not useful. 

To be fair, one person did say (and says the same thing every chance they get) that studying openings was useless, which is a form of training. I have been hard on puzzles, but I never said they are useless, just that the time invested vs. the expected gain in number of wins is small. I still think analyzing games, or even studying openings is more useful. By studying openings, I don't mean memorizing lines, I mean studying openings: "why is this a good move? what does it accomplish? what plan does it further? what are possible responses? why are those responses good? why are they bad?" You can learn a lot from studying long lines and reading the annotations.

Should you do some puzzles? Sure, but don't expect them to turn you into a tactical wizard or radically improve your rating. Most people are good at puzzles because they are good at tactics, they didn't magically become good at tactics because they did a bunch of puzzles.

That one person is me and yes, studying openings is 100% useless before a certain level(which i think is the master level). So far in slow games i know exactly 0 openings and have reached 1800 so for atleast 1800 studying openings is completely useless. Will it be useless even for 2000 rating? i don't know, if i am able to reach there then i can answer that better

There are people who get to almost 2 000 chess.com rating just by playing games. Does that mean that everything but playing games is useless below 2 000 rating?

eh what? this comparison doesn't make any sense. I am saying is that if i can reach 1800 by not knowing literally ANYTHING about openings then so can anybody and it just shows how useless openings really are. I would have been higher if only my tactics weren't so horrible. Every game i lose is because of a missed tactic, never once have i felt that "oh man i wish i knew this opening line"

As I've said, then by that logic if someone gets to 2 000 just by playing games, he could say that everything but playing games is useless because anybody can get to 2 000 just by playing games. This is just to show you the flaw in logic.

But to be a bit less extreme. I've never touched master games before getting to 1 600. Does it mean that checking them out is totally useless?

I don't think so. I am sure there are many people out there that got to certain rating (say 1 500) without game analysis. It still doesn't mean that game analysis is useless before 1 500 rating.

There are probably even people who got to some respectable rating without doing anything related to tactics. It doesn't make tactical vision useless.

So the fact that you didn't do something up to certain rating doesn't make it useless, it just means that you personally didn't have to do it before getting to 1 800 rating, nothing more.

There is not one person on the planet who got to a respectable rating by not knowing tactics at all lol

Oh but I didn't say they do not know tactics, I just said that they might get to a certain level without studying tactics.

Just like for instance you might not have studied openings, but you have some knowledge of the openings simply by experience. 

Here: https://www.chess.com/analysis/game/live/34667369383

you get some 9 move theoretical line.

Or here: https://www.chess.com/analysis/game/live/35688383351

Pretty good  Maroczy setup, and a main line position. So perhaps you did not really study openings, but you can't say that you know nothing about openings. 

This is the first time i have ever heard about Marcozy setup so yes, i did not have any clue about the opening when i played the game. For example in the second game my move Qd2 was just because i had ideas of trading off my bishop for his good bishop and since i could not play my queen to b3 with tempo because of issues of losing my knight which would have become undefended, i played Qd2 instead. Had no idea that this was a book move.

I think that just goes to show how useless studying openings really is since u can basically figure out everything on your own if you just see threats and have good lookahead(which i don't but still played the "mainline").

I imagine openings are more important in blitz though since you don't have time to figure things out but in longer games it doesn't matter at all at below master level

kartikeya_tiwari
DrJetlag wrote:
kartikeya_tiwari wrote:



I think that just goes to show how useless studying openings really is since u can basically figure out everything on your own if you just see threats and have good lookahead(which i don't but still played the "mainline").

 

Yeah, because reinventing the wheel is more efficient than building on collective experience. You probably also came up with 2. c4 in the Queen's Gambit (yes, it has a name and others played it before!). But the reason couldn't have been that it challenges d5 and allows white control of the center, that would be positional thinking and we're not masters yet.

Well yes... that is indeed my point... u can play c4 just based on logic without needing to learn the theory of it and memorizing it's lines.

"Collective experience" is 100% useless since at lower ratings you are not going to find people who play 15 lines deep in mainline ruy lopez(the only opening i know the name of lol. This is exactly how lower ratings are. I don't know any opening but one doesn't "need" to know the opening theory since he won't face any opening theory.

Games at sub master levels are won or lost based on tactics. They are completely based off of oversights, mistakes, calculation errors etc.

Let me give u an analogy. Let's say that u are teaching some guy calculus... he doesn't know how to add numbers but u are advising him to learn the equations of integration... would you do that? no right? you work off of "BASICS" first and till one has mastered the basics he won't need any higher level stuff.

Just funny to me that people who hang knights every move are being told to memorize opening theory.... doesn't make sense

kartikeya_tiwari
DrJetlag wrote:
kartikeya_tiwari wrote:
DrJetlag wrote:
kartikeya_tiwari wrote:



I think that just goes to show how useless studying openings really is since u can basically figure out everything on your own if you just see threats and have good lookahead(which i don't but still played the "mainline").

 

Yeah, because reinventing the wheel is more efficient than building on collective experience. You probably also came up with 2. c4 in the Queen's Gambit (yes, it has a name and others played it before!). But the reason couldn't have been that it challenges d5 and allows white control of the center, that would be positional thinking and we're not masters yet.

Well yes... that is indeed my point... u can play c4 just based on logic without needing to learn the theory of it and memorizing it's lines.

"Collective experience" is 100% useless since at lower ratings you are not going to find people who play 15 lines deep in mainline ruy lopez(the only opening i know the name of lol. This is exactly how lower ratings are. I don't know any opening but one doesn't "need" to know the opening theory since he won't face any opening theory.

Games at sub master levels are won or lost based on tactics. They are completely based off of oversights, mistakes, calculation errors etc.

Let me give u an analogy. Let's say that u are teaching some guy calculus... he doesn't know how to add numbers but u are advising him to learn the equations of integration... would you do that? no right? you work off of "BASICS" first and till one has mastered the basics he won't need any higher level stuff.

Just funny to me that people who hang knights every move are being told to memorize opening theory.... doesn't make sense

 

Stick to one argument, for f's sake. One moment you talk about "below master", and the next you talk about "not being able to add numbers". There is a whole continuum between that. Then you keep equating learning theory with memorizing 15 move main lines, which is not what people have in mind when they talk about theory. I also don't believe that you came up with c4 and never heard the name "queen's gambit" before. In any case, this is a purely positional move. With a less dogmatic attitute you could maybe have made some progress in the last few years.

Bro anyone below masters is basically like "cant add numbers"... 1000 rated players can't add 2+2 and 1800 players can't add 2.3e + 3.2e .. that's the only difference.

Point being, just because people who are very low rated make huge blunders and people who are slightly above at 1600+ make less obvious blunders, doesn't mean we they don't make stupid blunders. 

The games of 1600 players are also lost by calculation mistakes just like the games of 1000 rated players, it doesn't matter if they miss a 3 move combination or just hang their knight. The "CAUSE" of defeat is the same.

A youtube channel "Chess Vibes" who is a titled player did this exercise. He looked at 100 games of players all the way from 800 to 2000.... he found out that the overwhelming majority of games had "tactical oversights" as their main cause of defeat. I believe blunders + tactical oversights made up more than 65% of the defeats of the games of 1800 players with bad endgames were the next in line with 20% of the games decided based off of that, next in line was time. Openings made up less than 5% of the reason for the loss.

So yes, this just proves that the main issue lies with calculation and tactics. From this study it became clear than 1 out of every 20 games a 1800 rated player loses is due to bad opening and 13 out of 20 are lost due to tactical mistakes / blunders.

Guess how many games were lost in openings by 1200 rated players? 0

nklristic
kartikeya_tiwari wrote:
nklristic wrote:
kartikeya_tiwari wrote:
nklristic wrote:
kartikeya_tiwari wrote:
nklristic wrote:
kartikeya_tiwari wrote:
NikkiLikeChikki wrote:
DrJetlag wrote:

Yes, and in the 13 pages of this discussion, no one has ever claimed that this training is not useful. 

To be fair, one person did say (and says the same thing every chance they get) that studying openings was useless, which is a form of training. I have been hard on puzzles, but I never said they are useless, just that the time invested vs. the expected gain in number of wins is small. I still think analyzing games, or even studying openings is more useful. By studying openings, I don't mean memorizing lines, I mean studying openings: "why is this a good move? what does it accomplish? what plan does it further? what are possible responses? why are those responses good? why are they bad?" You can learn a lot from studying long lines and reading the annotations.

Should you do some puzzles? Sure, but don't expect them to turn you into a tactical wizard or radically improve your rating. Most people are good at puzzles because they are good at tactics, they didn't magically become good at tactics because they did a bunch of puzzles.

That one person is me and yes, studying openings is 100% useless before a certain level(which i think is the master level). So far in slow games i know exactly 0 openings and have reached 1800 so for atleast 1800 studying openings is completely useless. Will it be useless even for 2000 rating? i don't know, if i am able to reach there then i can answer that better

There are people who get to almost 2 000 chess.com rating just by playing games. Does that mean that everything but playing games is useless below 2 000 rating?

eh what? this comparison doesn't make any sense. I am saying is that if i can reach 1800 by not knowing literally ANYTHING about openings then so can anybody and it just shows how useless openings really are. I would have been higher if only my tactics weren't so horrible. Every game i lose is because of a missed tactic, never once have i felt that "oh man i wish i knew this opening line"

As I've said, then by that logic if someone gets to 2 000 just by playing games, he could say that everything but playing games is useless because anybody can get to 2 000 just by playing games. This is just to show you the flaw in logic.

But to be a bit less extreme. I've never touched master games before getting to 1 600. Does it mean that checking them out is totally useless?

I don't think so. I am sure there are many people out there that got to certain rating (say 1 500) without game analysis. It still doesn't mean that game analysis is useless before 1 500 rating.

There are probably even people who got to some respectable rating without doing anything related to tactics. It doesn't make tactical vision useless.

So the fact that you didn't do something up to certain rating doesn't make it useless, it just means that you personally didn't have to do it before getting to 1 800 rating, nothing more.

There is not one person on the planet who got to a respectable rating by not knowing tactics at all lol

Oh but I didn't say they do not know tactics, I just said that they might get to a certain level without studying tactics.

Just like for instance you might not have studied openings, but you have some knowledge of the openings simply by experience. 

Here: https://www.chess.com/analysis/game/live/34667369383

you get some 9 move theoretical line.

Or here: https://www.chess.com/analysis/game/live/35688383351

Pretty good  Maroczy setup, and a main line position. So perhaps you did not really study openings, but you can't say that you know nothing about openings. 

This is the first time i have ever heard about Marcozy setup so yes, i did not have any clue about the opening when i played the game. For example in the second game my move Qd2 was just because i had ideas of trading off my bishop for his good bishop and since i could not play my queen to b3 with tempo because of issues of losing my knight which would have become undefended, i played Qd2 instead. Had no idea that this was a book move.

I think that just goes to show how useless studying openings really is since u can basically figure out everything on your own if you just see threats and have good lookahead(which i don't but still played the "mainline").

I imagine openings are more important in blitz though since you don't have time to figure things out but in longer games it doesn't matter at all at below master level

As for what is meaningless. For instance my father today is maybe a bit weaker than I am, after him not playing chess for years and years. At his best, he was probably around my level today (a bit weaker or stronger, I am not sure).

Do you know how he got there? He never had any resources we have today. He got there by playing games in person against friends and colleagues, and he never was in any club, never played tournaments, so he just played casual games, probably a lot less than people from chess.com do because he played OTB.

So anyway, what took me some effort, he achieved years ago just by playing games. It doesn't make what I did (tactical exercises, analysis and all the other things) pointless, it means that perhaps he is a bit more talented than myself, and it worked for him. If he would use the same logic, he could say that below some advanced level, there is no need to study anything, just play games and you will be fine. In a way you could say that the way you figured out openings he figured out to be on some ok level tactically.

If you figured out Maroczy setup all by yourself, it means you have some innate talent positionally, because when you first look at it, it seems as if white is giving away an important square in the middle of the board (but in practice that square is not easily exploited and white has a lot of space as compensation).

By the way, I wasn't speaking about pure memorization. Pure memorization is fine for the first few moves on this level. I was generally speaking of just looking at opening explorer after the game, to see if we did something really bad and plugging holes in our play that way. Along with it, looking at some master games on intermediate level, to see some ideas will not hurt either.

Even though people will not know a lot of theory on this level, I still got some thematic tactical stuff in some of my games, and some ideas were used as well.

NikkiLikeChikki

Kartikeya - Let me show you a game that demonstrates just how useless theory is. The opening, in case you didn't know, is called the Double Muzio Gambit. It's something no sane person would play without knowing the theory because it looks absolutely idiotic. The thing is, there's a method to the madness, and in the Lichess database, white wins a huge percentage of games.

 

Now I castle on move 5 and my oppenent thinks I'm an idiot. If my opponent doesn't know the theory, they will think I am either a moron or accidentally premoved castling. I mean just look! I'm giving up a free piece! Idiocy. And yet, if black takes that knight, they will lose 57% of the time.

Let's continue. On move 7, I push a pawn giving up more material... still theory. It's to deflect the queen, and unless you're psychic and can calculate what is going to happen to you if you take it, you take the free pawn. So while I'm at it, let's sacrifice another piece. I mean I'm already an idiot and down a bunch of material, why not give up a bishop? The king takes the free piece and puts itself in line with the queen. White wins 60% of games from here.

I push the pawn to d4. How dumb is that? Not only am I giving up another pawn, but I'm giving up another pawn *with check*! Pure idiocy. If the queen takes that pawn, it loses 65% of games. This is still theory. White is down 8 points of material, and wins 65% of the time. Yep, people have found all of those over the board without the aid of theory.

Move 10 I move the bishop to attack the queen. I can do this because the pawn is pinned, so the black queen retreats to the most natural square defending the king. Move 11 I move out the knight. But you're hanging the bishop, you say! If black takes that bishop, that free bishop, they lose 81% of the time. My opponent takes the free bishop. Black is up two bishops, one knight, one pawn, and is dead lost. Still theory and Stockfish reads +8.2. I've done everything wrong and my opponent is dead because I know the theory of the Muzio to move 14.  The rest is just a series of windmills and black is toast.

Do I play the Muzio every time? No. That would be boring. But it's a hell of a lot of fun to pull off OTB and look at your opponent's face as they think you're some kind of moron giving up all of your pieces. If you're black, you need to know the theory to survive this, and you need to not make the most seemingly obvious moves.

Jenium

Playing an opening like the KG without knowing a few moves is surely recipe for disaster. So I give you that you will get a few easy wins in this line against most opponents. The problem is that knowing those concrete moves will help you in this particular line only. Unfortunatelly (or fortunatelly)  you cannot really force an unprepared opponent to voluntarily stumble into a super sharp line that ends with +-. Some might be naive enough to do so, but many will play something like 1... d5 and then you will be on your own. On the other hand, while being harder to achieve, being tactically sharp, or knowing how to exploit positional weaknesses will guide you in basically every position and thus improve your overall playing strength. That's why in my opionion it's more useful for the average player to focus on these things... Of course, opening study, can be a part of that, if it's not just about memorizing lines, but understanding middle game plans and ideas.

NikkiLikeChikki

I didn't just memorize these particular moves. I studied a bunch of Muzio games and learned a lot about tactical ideas, the importance of things like deflection, and the importance of initiative over material.

Studying games where tactics happened is better than doing puzzles. Puzzles can be random. Puzzles often come up in lines that you never play or in positions that you will never reach. If you study games in openings that you actually play, you gain the same advantages of doing puzzles with the added benefit of having them being of more practical use in the games you actually play.

Again, I don't play the Muzio. I've played it maybe three of four times since that game, because honestly, that's the perfect Muzio and will never be topped. Saying that the only thing I learned was a bunch of memorized moves is just wrong.

Besides, as I understand it, "useless" means of zero utility. That's dumb. Clearly there are many cases where the utility is non-zero. Getting a better position into the middle game because you know theory is not of zero utility.

I'll say it again even though I keep screaming it from the rooftops and nobody listens: studying openings is NOT memorizing lines. If you're just memorizing lines the applicability is limited. Studying an opening, which also involves reading and understanding the annotations, especially an opening with long lines, teaches you a lot about why certain moves are good and some are bad. It's as simple as that.

PineappleBird

At the end of the day like @nklristic said - alot of it comes down to talent and style of play.

I have a friend who's 1700 and literally never learned opening lines or solved puzzles. Never. He's just talented. He was a casual 1200 before covid... His tactical vision and opening play is just sublime, he's super solid and never misses anything when we play, he could easily be 2000+ if he worked at it...

Very often he gets slightly worse positions out of the opening but he always fights back.

 

Me on the other hand, I was probably 800 for quite a while, and I needed to study tactics and opening theory to get to my modest 1550... (I started at age 28 and he is playing pretty much his whole life but very casually)

What's possible, and time will tell, is maybe I reach 2000 in a few years due to my work ethic and he stays at 1700 because he could never bother to do anything but play... Who knows? 

 

So yeah, studying tactics, opening theory, strategy, endgames and master games are ways to maximize your potential, and everyone has different potential, due to age, talent, motivation, life status etc... Like a previous comment said, someone with the potential to be 2500, can very likely reach 1800 without solving puzzles or knowing theory, but he may very well have no motivation to even approach maximizing his potential, cuz what's the point, actually?...

I for one just felt I did want to push myself, because my of an inner feeling of dissonance that my understanding of the game was similar to a 1500 and yet my play was sub 1000 for a while, so I was like "hey, I wanna be 1500"... and guess I'm happy... I see no point in naturally talented 1800s trolling people who had to work for it claiming "it's a waste of time and you can reach this rating just by playing and anlaysing"... it's childish and annoying. 

NikkiLikeChikki
Exactly as Jetlag says. I believe it was Fischer who said tactics flow from superior positions. If you get a good position out of the opening and your pieces are on good squares, tactics become more available. You can say that x% of games are won on tactics, but are they really? That’s like saying that the assassination of the archduke started WWI. Lots of things had to happen in order to allow that event to set off the powder keg.
kartikeya_tiwari
NikkiLikeChikki wrote:

Kartikeya - Let me show you a game that demonstrates just how useless theory is. The opening, in case you didn't know, is called the Double Muzio Gambit. It's something no sane person would play without knowing the theory because it looks absolutely idiotic. The thing is, there's a method to the madness, and in the Lichess database, white wins a huge percentage of games.

 

Now I castle on move 5 and my oppenent thinks I'm an idiot. If my opponent doesn't know the theory, they will think I am either a moron or accidentally premoved castling. I mean just look! I'm giving up a free piece! Idiocy. And yet, if black takes that knight, they will lose 57% of the time.

Let's continue. On move 7, I push a pawn giving up more material... still theory. It's to deflect the queen, and unless you're psychic and can calculate what is going to happen to you if you take it, you take the free pawn. So while I'm at it, let's sacrifice another piece. I mean I'm already an idiot and down a bunch of material, why not give up a bishop? The king takes the free piece and puts itself in line with the queen. White wins 60% of games from here.

I push the pawn to d4. How dumb is that? Not only am I giving up another pawn, but I'm giving up another pawn *with check*! Pure idiocy. If the queen takes that pawn, it loses 65% of games. This is still theory. White is down 8 points of material, and wins 65% of the time. Yep, people have found all of those over the board without the aid of theory.

Move 10 I move the bishop to attack the queen. I can do this because the pawn is pinned, so the black queen retreats to the most natural square defending the king. Move 11 I move out the knight. But you're hanging the bishop, you say! If black takes that bishop, that free bishop, they lose 81% of the time. My opponent takes the free bishop. Black is up two bishops, one knight, one pawn, and is dead lost. Still theory and Stockfish reads +8.2. I've done everything wrong and my opponent is dead because I know the theory of the Muzio to move 14.  The rest is just a series of windmills and black is toast.

Do I play the Muzio every time? No. That would be boring. But it's a hell of a lot of fun to pull off OTB and look at your opponent's face as they think you're some kind of moron giving up all of your pieces. If you're black, you need to know the theory to survive this, and you need to not make the most seemingly obvious moves.

Ok so i tried my best to figure out how i would play against it and i did see that d4 move but understood that the idea was to activate the bishop so probably would not have taken the pawn.

Anyways, i think for blitz / bullet it can be very useful but in longer time controls this opening would likely be disastrous for white

kartikeya_tiwari
DrJetlag wrote:
kartikeya_tiwari wrote:
DrJetlag wrote:
kartikeya_tiwari wrote:
DrJetlag wrote:
kartikeya_tiwari wrote:



I think that just goes to show how useless studying openings really is since u can basically figure out everything on your own if you just see threats and have good lookahead(which i don't but still played the "mainline").

 

Yeah, because reinventing the wheel is more efficient than building on collective experience. You probably also came up with 2. c4 in the Queen's Gambit (yes, it has a name and others played it before!). But the reason couldn't have been that it challenges d5 and allows white control of the center, that would be positional thinking and we're not masters yet.

Well yes... that is indeed my point... u can play c4 just based on logic without needing to learn the theory of it and memorizing it's lines.

"Collective experience" is 100% useless since at lower ratings you are not going to find people who play 15 lines deep in mainline ruy lopez(the only opening i know the name of lol. This is exactly how lower ratings are. I don't know any opening but one doesn't "need" to know the opening theory since he won't face any opening theory.

Games at sub master levels are won or lost based on tactics. They are completely based off of oversights, mistakes, calculation errors etc.

Let me give u an analogy. Let's say that u are teaching some guy calculus... he doesn't know how to add numbers but u are advising him to learn the equations of integration... would you do that? no right? you work off of "BASICS" first and till one has mastered the basics he won't need any higher level stuff.

Just funny to me that people who hang knights every move are being told to memorize opening theory.... doesn't make sense

 

Stick to one argument, for f's sake. One moment you talk about "below master", and the next you talk about "not being able to add numbers". There is a whole continuum between that. Then you keep equating learning theory with memorizing 15 move main lines, which is not what people have in mind when they talk about theory. I also don't believe that you came up with c4 and never heard the name "queen's gambit" before. In any case, this is a purely positional move. With a less dogmatic attitute you could maybe have made some progress in the last few years.

Bro anyone below masters is basically like "cant add numbers"... 1000 rated players can't add 2+2 and 1800 players can't add 2.3e + 3.2e .. that's the only difference.

Point being, just because people who are very low rated make huge blunders and people who are slightly above at 1600+ make less obvious blunders, doesn't mean we they don't make stupid blunders. 

The games of 1600 players are also lost by calculation mistakes just like the games of 1000 rated players, it doesn't matter if they miss a 3 move combination or just hang their knight. The "CAUSE" of defeat is the same.

A youtube channel "Chess Vibes" who is a titled player did this exercise. He looked at 100 games of players all the way from 800 to 2000.... he found out that the overwhelming majority of games had "tactical oversights" as their main cause of defeat. I believe blunders + tactical oversights made up more than 65% of the defeats of the games of 1800 players with bad endgames were the next in line with 20% of the games decided based off of that, next in line was time. Openings made up less than 5% of the reason for the loss.

So yes, this just proves that the main issue lies with calculation and tactics. From this study it became clear than 1 out of every 20 games a 1800 rated player loses is due to bad opening and 13 out of 20 are lost due to tactical mistakes / blunders.

Guess how many games were lost in openings by 1200 rated players? 0

 

But the fact that most games are lost by tactical mistakes is as obvious as the fact that most goals in football are made by defensive mistakes. Even at the highest level. You are deliberately missing the point: you can lower the likelihood of defensive mistakes by having good positioning.

I win a good percentege of my games as white using the Greek gift sacrifice. The direct reason is that my opponents didn't see this and therefore didn't defend against it, which can happen in shorter time controls. But the more fundamental underlying reason is the fact that they usually misplay the queen's gambit and let these positions arise in the first place. I win 65% of my games as white after 1. d4 d5 2. c4 Nf6, which is a positional opening mistake (and this happens quite a lot). So while technically, and on an individual basis, the majority of these are decided by a tactical mistake, it is a positional mistake that loses these games statistically.

I won't call d4 d5 c4 Nf6 an "opening" mistake since it's pretty obvious why it's not so good. cxd5 Nxd5 and white gets to play e5 with tempo... this is not really an opening mistake, it's more of a calculation mistake.

That aside, having a good position does not really matter much since tactical mistakes can happen out of nowhere. Just missing a single move is enough to lose the game. At lower ratings you can constantly be having a good position but u will just "miss" something and the opponent will win. It's more about who made their last blunder. Strategy, positoning, opening nothing really matters at sub master level, it's just wild west of blunders, weak moves and horrible tactics.

kartikeya_tiwari
NikkiLikeChikki wrote:
Exactly as Jetlag says. I believe it was Fischer who said tactics flow from superior positions. If you get a good position out of the opening and your pieces are on good squares, tactics become more available. You can say that x% of games are won on tactics, but are they really? That’s like saying that the assassination of the archduke started WWI. Lots of things had to happen in order to allow that event to set off the powder keg.

I mean the master who looked those games was constantly looking for if one player got a big advantage out of the opening and if that was the case then he put those games under the "opening mistake" category. It just doesn't happen often in longer time controls. We are talking about weak players here, do you think any of us could adequately punish 1.h4? i don't think so

NikkiLikeChikki

Don’t matter much because they can come out of nowhere… again, this is dumb. It’s like saying wearing a seat belt doesn’t matter because you can die anyway. It’s like saying getting vaccinated doesn’t matter because you can still get sick.

Probability vs. possibility… look into it.

NikkiLikeChikki

Wait. What? You just totally contradicted yourself! On the one hand you say that opening theory doesn't matter below Master level, and then you turn around and say it's a mistake that no master would make? Hello?!?!?! Duh! Someone who is lower rated is more likely to fall for a mistake that an opening makes possible. You JUST admitted that openings matter. Yay! I win!

NikkiLikeChikki

By the way, you're just wrong about your facts. Nakamura beat Andreikin with the Muzio Gambit in 2010. Both players were over 2600. Sure it was a blitz game, but if Nakamura had 1 minute and you had an hour, you'd still get checkmated in the Muzio.

Stil1

The way I see it: the more your positional play improves, the more tactics tend to work for you, and the less they tend to work against you.

And positional play doesn't have to be obscure, grandmaster-level ideas. In every main opening, there are common ideas to keep in mind, general pawn structures to remember, and thematic piece-placements to aim for.

These can start, at a basic level, as things to watch for in the opening. Then it can extend (at a more advanced level) to things to aim for in the middle-game.

A player who is aware of these general ideas is likely going to do better than the player who isn't.

And if you work on improving your knowledge of these positional ideas, you'll find that sometimes (not always, but sometimes) winning tactics will fall into your lap, because of it.

This doesn't mean that tactics are no longer important. Your tactical vision is still a main "weapon" of yours. Improving your positional understanding is simply a way to improve your knowledge of where and how to aim that weapon.

It's like a captain saying, "That hill is crucial to our stronghold! Make sure nobody gets to it!" The gunner has a plan to follow.

As opposed to another captain saying, "Just fire your weapon at anything that moves!" Then the gunner starts shooting at birds in the sky. tongue.png

kartikeya_tiwari
NikkiLikeChikki wrote:

By the way, you're just wrong about your facts. Nakamura beat Andreikin with the Muzio Gambit in 2010. Both players were over 2600. Sure it was a blitz game, but if Nakamura had 1 minute and you had an hour, you'd still get checkmated in the Muzio.

It was blitz and i have already said that opening memorization only matters in blitz / bullet.

Also, no... nakamura can't checkmate me if he had 1 minute vs mine 60 minutes in that gambit line

NikkiLikeChikki

Ok. I went over to the Lichess database and looked ONLY at classical games, because you can do that there. The Muzio Gambit has been played in 2219 classical games and white has won 51% of those. In one of those classical games, a certain artem-us (rated 2311) defeated a certain TOMNS (rated 2099). In another, a certain Stop_rob (2315) defeated Vikas043 (2203).

2219 classical games and white wins 51%. Sorry, I've got numbers that directly refute your claim and you have wind.

And I still think you get checkmated by Nakamura....

Edit: even funnier: I looked at daily games! Even with all of that time to think, black only wins 51% of games. Your exact words were "it would be disastrous for white." Black winning slightly over half the time isn't great for white, but it's hardly disastrous. In the same time control, if white plays the Accelerated London and black responds with 1...Nf3 2...c5, black wins 55% of the time, so it's better than the London System. Disastrous would have to mean way more losses than wins. In the Muzio, a certain Yaskoetemovic (2173) defeated a certain Aleksi98 (2013) by checkmate in 15 moves... in a daily game.

kartikeya_tiwari
NikkiLikeChikki wrote:

Ok. I went over to the Lichess database and looked ONLY at classical games, because you can do that there. The Muzio Gambit has been played in 2219 classical games and white has won 51% of those. In one of those classical games, a certain artem-us (rated 2311) defeated a certain TOMNS (rated 2099). In another, a certain Stop_rob (2315) defeated Vikas043 (2203).

2219 classical games and white wins 51%. Sorry, I've got numbers that directly refute your claim and you have wind.

And I still think you get checkmated by Nakamura....

Edit: even funnier: I looked at daily games! Even with all of that time to think, black only wins 51% of games. Your exact words were "it would be disastrous for white." Black winning slightly over half the time isn't great for white, but it's hardly disastrous. In the same time control, if white plays the Accelerated London and black responds with 1...Nf3 2...c5, black wins 55% of the time, so it's better than the London System. Disastrous would have to mean way more losses than wins. In the Muzio, a certain Yaskoetemovic (2173) defeated a certain Aleksi98 (2013) by checkmate in 15 moves... in a daily game.

Lichess ratings are very inflated so i won't look too much into that. 2100 in lichess is like 1800 in chess.com and i have said several times that anything below masters is fair game, nothing can be said about those games since people make blunders every single move.

I have never ever seen muzio but if u want we can play an unrated 45+45 game with u playing the muzio. U know the theory while i don't but i think it's still a bad line for white since white player is relying heavily on his tactical abilities.

One another thing is that in no titled classical games u will find muzio being played, not in a serious tournament... there is a reason for that.