HELP!! Players that just push pawns
So what you are trying to say is......you can't win because your opponents are not playing the moves you want them to play?
It helps to link or post a game so we can make specific comments.
In general, in the opening you want 3 things: steak a claim in the center, quickly develop your knights and bishops off the back rank, and castle to safety.
When you're far head in those 3 categories (which will happen if your opponent is mostly moving pawns), then you want to play pawn breaks / trade pawns which will open lines for your superior force and against their less safe king. Importantly, punishment of a bad opening rarely comes during the opening itself. It typically comes in the middlegame after you're ahead in those 3 categories.
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Also in general, the biggest reason you'll lose games at your level (and I very quickly looked at about 10 of your games and you're no exception) is tactics. You have to be greedy. Try not to lose even a single pawn for nothing. To accomplish this feat, you have to calculate forcing moves (checks, captures, and threats). After your opponent moves look for your forcing moves to see if you can win material. If you can't then imagine your candidate move as if it's been made, and look for your opponent's forcing moves to see if they can win material if you play your candidate move.
That's the basics, but it's very hard to do consistently, move after move, game after game. Practice makes it easier though.
So what you are trying to say is......you can't win because your opponents are not playing the moves you want them to play?
Or that you can't win against clueless opponents?
Actually the opponents can play stupid and ridiculous moves or they have an insane style of playing.
In the end one has to be better and kick butt otherwise they deserve to win.
I know, I hate that too!
I've faced many games too where my opp has thrown a mass of pawns against me and cramped my army. It can be hard to play against. Seems to be a very popular style at my level.
Pawn moves are weakening moves, if you cant detect and exploit the weaknesses that your opponent is gifting you, the door is there.
Enjoy life, run away from chess, it will only mess up with your mind.
My advice when playing this type of player is to follow good principles by getting your pieces out quickly, control the center, castle early, then blast open the center and attack!
Obviously this is a bit oversimplified, but essentially these opponents should be giving you exactly the type of position you want - they will have little of their forces developed and a king stuck like a sitting duck in the middle of the board.
Should be easy shooting!
Ya, looks good on paper but the problem is that their pawns threaten any developing moves you try to make. Hence, the issue.
You need to post some examples OP, Ill help you once you post the examples.
Meanwhile I will post non-sense.
I guess the best way is to make balance between your pawn moves & piece moves, if you move pieces only in the opening against such players you will end soon with threats everywhere because they take advantage of pieces being more valuable than pawns.
Imagine such pawn moves by your opponents like a Tsunami which once you survive it or break it the whole sea will be yours.
I guess the best way is to make balance between your pawn moves & piece moves, if you move pieces only in the opening against such players you will end soon with threats everywhere because they take advantage of pieces being more valuable than pawns.
Imagine such pawn moves by your opponents like a Tsunami which once you survive it or break it the whole sea will be yours.
Quite poetic!
Right! Like that is what we are talking about. BTW, why aren't you watching the Superbowl?
It's you who sucks, not them. They're trolls and disgraces but learn to beat them.
This is the typical example of a good punishement of pawn pushing, from a bad player against a bad player (I don't consider myself a bad player generally, but in that particular game, I've been very slow and made some horrible moves before crushing my opponent. take notes this is lichess, ratings are inflated, median is at 1500)
The victory might not come as early in any game, but if your opponent pushes his f pawn (bonus if g pawn is somehow weak), you should instantly consider queen/bishop check,, and the various tactic you generallyencounter in that kind of situation.
An other common weakness you sometimes can exploit are outpost made for your knights (places from which they can't be threatened by pawns.
Also, take note that not every pawn pushing opening is a bad one, at the end of the day, making a move with a purpose and with caution paid to tacic is what matters, and cleverly pushing pawns is far superior to aimelessly pushing pieces. Halloween's gambit and alekhine's defense come in mind when talking about sound pawn push, but htere are many others that may arise from less orthodox position. Think about your moves, look for tactics, look for places to redeployed if chased by pawns, and every thing should be fine.
I've took aglance at your games and profile and saw that it's mainly your bullet rating that dropped;.
Let me put it clearly : nobody can be serious about bullet. And there is no difference between a bullet rating of 900 and one of 1000, we (I have such a low bullet rating) just don't play chess at this level and this timer, so don't expect a rational interpretation of how you score, except maybe if you timeout to often or manage to flag your opponent, but that's about the only strategy you can have to reliably improve your bullet rating for now.
Now, I've looked at your last rapid and last correspondence game, haven't seen final positioni that could arise from pawn pushing at faster time control (feel free topost one), and you seem to like quiet, uneventful position, trade pieces as fast as possible and hope for the best at the engame and blunder a piece or realize very you are not the one two passed pawns ahead, or both.
My advice are to keep training on tactics (I see you're already 1400, that's not a score one get without a reason, but I'm sure you have potential to improve), and start establishing long term plans.
Also, choose your opening depending on what you want to train. For example, if you want to trai defending against pawns push, you should try the modern defense (a tough one), if you want to train your tactical skills, there are a lot of gambit to try, but you could begin with normal openings like italian game or four knights and try to get one knight on the fifth rank early on (with a half sound plan in mind).
Finally, keep playing on long timer (rapid) : blitz won't help you much getting better if your games are as uneventfull as your rapid and correspondense games are. Blitz can help confirming knowledge you already acquired, whether it's about opening, tactic or endgame technique, but does not help growing new skills. also, long timer gives you just what you need to think and punish pawn pushers.