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Irongine

Second Minecraft Totem of Undying Noise

In this position, white makes a mistake. Click on the lightbulb (or find) blacks initial move, then find how to punish whites mistake with a brilliancy.







Mickdonedee

Should Black castle on the Queen's side after its white-square Bishop takes White's hanging pawn?

Irongine

The Glue Factory 

A scenario from my game: Black turned a drawing endgame into a lost one with one mistake! can you find how


to take out black?

As per usual, click the lightbulb to see whites move and blacks mistake. 


Irongine

Home Renovations

You know the drill. Hit the lightbulb to find blacks move and watch white blunder. Then, PUNISH that blunder.



Irongine

Let's change the pace. Rather then using the lightbulb, I want you to find the first few important moves for yourself. The blunder will show up eventually, and you'll seize the oppertunity provided



Mickdonedee

I got it without using the lightbulb. Beautiful puzzle and good lesson.

KMMCS88

I'll try my hand at this. Click the lightbulb to see White's first move (or find it yourself) and Black's blunder. Then, CAPITALIZE on the blunder.

 

Mickdonedee

In this Sicilian Defense opening Black blunders and gives White two strategies to play. In the first complicated strategy, White seeks to gain both a material and positional advantage. Click through the moves to see White achieve this. Black's first move is the blunder.

White can also attempt a Legal Trap mate in three moves. Complete the puzzle.

KMMCS88
Mickdonedee wrote:

In this Sicilian Defense opening Black blunders and gives White two strategies to play. In the first complicated strategy, White seeks to gain both a material and positional advantage. Click through the moves to see White achieves this. Black's first move is the blunder.

White can also attempt a Legal Trap mate in three moves. Complete the puzzle.

 

That first one isn't a puzzle.

Mickdonedee
KMMCS88 wrote:

That first one isn't a puzzle.

The first one is a line which has to be learned to be useful. 8 moves is too long for a puzzle. But, at least the post contains a puzzle Mate in 3.

KMMCS88
Mickdonedee wrote:
KMMCS88 wrote:

That first one isn't a puzzle.

The first one is a line which has to be learned to be useful. 8 moves is too long for a puzzle. But, at least the post contains a puzzle Mate in 3.

Well done. I enjoyed looking through both boards.

Mickdonedee

In this position, both sides are equal in material and position. Black wants to keep pushing the d pawn to d3 and get its Queen behind it on d4 to defend it. As White, play Kh2 and see Black blunder with Qb6. Then complete the puzzle in 3 moves by taking two pawns to leave White in a strong position with three passed pawns.

Mickdonedee

In this position, Black is down 6 points and needs a miracle blunder by White to equalise the game. White's Knight has just taken Black's Knight on d6 attacking the Black Rooks on e8 and f7. As Black, play Bxh2+ and see White blunder with Kxh2. Then complete the puzzle in 2 moves with 2 captures to equalise the game.

Mickdonedee

As White, play e7+ and see Black's blunder response. Finish the puzzle in 2 moves.

Mickdonedee

Click the lightbulb to see White's first move followed by Black's blunder. As White, finish the puzzle in two moves.

Mickdonedee

Click the lightbulb twice to see Black's first move followed by White's blunder that begins a 14-move forced checkmate. As Black, play the next 5 moves by attacking the White King and finish with a capture.

MrTurtle2000

Z

MrTurtle2000

Zx

Mickdonedee

Click the lightbulb twice to see Black's first move followed by White's blunder. As Black, play the next 3 moves to complete the puzzle.

KMMCS88

@79 It seems that White didn't have any drawing moves.