In #21 I think it would be better to take 4. Qxh6. If White exchange Queens its better for Black (if you have more material → change!) If not, h3 hangs.
In #21 I think it would be better to take 4. Qxh6. If White exchange Queens its better for Black (if you have more material → change!) If not, h3 hangs.
In #21 I think it would be better to take 4. Qxh6. If White exchange Queens its better for Black (if you have more material → change!) If not, h3 hangs.
Good idea. Thanks.
Click on the lightbulb twice to see Black's first move followed by White's blunder. As Black, complete the puzzle in 3 moves by trapping the White Queen.
Click on the lightbulb twice to see Black's first move followed by White's blunder. As Black finish the puzzle in 2 moves.
Click the lightbulb twice to see White's first move (which is a blunder) followed by Black's blunder. As White, finish the puzzle in 2 moves.
The following position will be very interesting. The puzzle will not end in mate, but the position will be ending on an m5. the reason I will not end it in mate is there are so many lines that to include them all is crazy talk
But click on the lightbulb twice to find blacks move and whites blunder, and then do what you must.
The following position will be very interesting. The puzzle will not end in mate, but the position will be ending on an m5. the reason I will not end it in mate is there are so many lines that to include them all is crazy talk
Nice puzzles. Both interesting. I thought in #88 that the White Queen could have gone to h5 and kicked the Black Bishop on h3 away and then chased the White Queen to trade Queens. That would have kept the analysis to about -4 and progressed the game into an endgame.
Click the lightbulb twice to see White's first move followed by Black's blunder. Finish the puzzle in 2 moves by capturing the Black Queen.
Click the lightbulb twice to see Black's first move followed by White's first blunder and click again to see Black's next move followed by White's second blunder. As Black, finish the puzzle in 2 moves.
Blunders don't get much worse than this. Although White is just one point up in material it's +14 on the Eval bar due to the vulnerable Black King. Click on the lightbulb twice to see White's first move followed by Black's blunder. Finish the puzzle in 1 move.
This blunder by White leads to a mate in 3. Click the lightbulb twice to see Black's first move followed by White's blunder. As Black, finish the puzzle in 3 moves.
Thanks for the great and immense work! But I would prefere, if you would not say, what kind of plunder follows (like: "Finish the puzzle in 2 moves by capturing the Black Queen") that makes the puzzles often too easy. If you do it for players with lower ratings, then, maybe do it only every second puzzle. Only a suggestion. But it´s fun to solve your puzzles.
Thanks for the great and immense work! But I would prefere, if you would not say, what kind of plunder follows (like: "Finish the puzzle in 2 moves by capturing the Black Queen") that makes the puzzles often too easy. If you do it for players with lower ratings, then, maybe do it only every second puzzle. Only a suggestion. But it´s fun to solve your puzzles.
I'm glad you like these puzzles. I understand your point about revealing the goal of the puzzle. I was influenced by some reactions to the Daily Puzzles by people who wanted to know the goal of the puzzle to help them solve it. I know high rated players don't need any hints or clues but lower rated players need a clue. In future, I'll only give a clue every second puzzle. Thanks for your suggestion.
White is down two pawns but click the lightbulb to see it take a Black pawn in the centre followed by Black's blunder. As White, capture with tempo and gain a material advantage in 4 moves.