???
because the coordinates of the board are reversed. the board goes a-h, with black on the first rank, so the black pawns are going down and cannot take the knight.
???
because the coordinates of the board are reversed. the board goes a-h, with black on the first rank, so the black pawns are going down and cannot take the knight.
lol, I just played the right move not knowing it was correct
If you do that a lot in your games, you may end up as a World Champion, not knowing you did, lol.
Maybe retros are too hard. I'll make a regular #1. Yep.
Protip: There is only one move that mates in one.
f4?
y2721's reasoning was... almost wrong. It should be as follows: if the last move was ...g7-g5, white made 10 captures with pawns. Black is missing 9 units. Therefore the last move was not ...g7-g5.
@The_King_Fischer: Mate in 1s can be hard. Aside from the "retro" ones (en passant, castling, black-moves-and-white-mates, both sides have mate but it can only be black to move, etc) the regular ones can be plenty difficult, e.g. mine from 2 pages ago? If an FM can find it difficult... well.
Now watch what a real composer can do, compared to my amateurish ones so far.
Leonid KubbelWhite to move and mate in 1.
d8=Q
im late but, thats not mate in one.
Indeed, you are late, but you can make up for that by first reading what others wrote about that puzzle. And you'd probably skip making a comment.