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Recover Points Lost to CHEATS!!!!!!!

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MuzeY

Seems like a good idea to me Mikey - however, whether to award the two points to the other team or to 1-1 it (draw both games) is debatable.

 

PVKeeper10 wrote:

...however it would be fairly time consuming I imagine to retroactively change the results of all the team matches any given cheater has participated in.


I think that it could be built into the functionality of the site, i.e. so that the process could be carried-out automatically. The database of team matches could be searched to find those where the offender participated, and the outcome could be updated. At least, that's my 1st-year-IT-student understanding of the situation - it's probably not that simple. Undecided

shipwreck_65

ok please excuse my obvious stupidity but how does someone cheat on online chess?

MuzeY

Heya shipwreck_65,

The cheating that this thread refers to involves the use of "chess programs or engines (Chessmaster, Fritz, etc) to analyse current, on-going games". Generally, this is what chess.com users are referring to when they talk about cheating. Check here for more information.

billprovince
LegoPirateSenior wrote:
polydiatonic wrote:

I've seen this sort of thread before.   The problem with "restoring points" or whatever is that it's like throwing pebbles in a pond that keep rippling along.  A huge number of adustments would have to be made in the ratings pool (get it? "pond").  In another words every person's rating who'd been effected would have to be adjusted and then all of the people that they'd subsequently played would also have to be adjusted and so on and so forth.  I'm sure you can quickly see how this would be come a HUGE logistical problem. 


USCF does this kind of things all the time. Tournaments are rated when received, and this sometimes happens in a wrong sequence. Then, they are re-rated and the changes ripple to the later held tournaments.

The algorithm for doing this is trivial (essentially linear complexity, since chess.com rating computations involve two-player "tournaments").


 

While the algorithm is indeed linear in terms of the number of games involved over the entire set of games on a given day, it is exponential in terms of the number of games played by the "cheater(s)" and the amount of time between the cheat events and the discovery.  If the "cheat" is not discovered until several days after the event, potentially, chess.com could have to re-calculate all ratings adjustments for all games played on a particular day and all subsequent days.

The number of players and games here is not so large that this should be out of the question, but it would require more than their typical resources if they had not planned for it.  Indeed, chess.com *may* have insufficient resources to simultaneously handle cheat events while also handling regular game events.

chessocity
jerry2468 wrote:

Some people like the feeling of power? I guess...

 

 

 

 

YES!!!


Right, because players who have memorized every opening and pattern, don't like that feeling of power. Lol.

What you consider cheating, is just another aspect of the online game. In other words. If you memorize from a book a series of moves, and then repeat the moves. Then you are just cheating. So if someone used an engine, they are cheating because they have a poor memory?

This is the problem with Chess. Up to a certain point, the person with the better memory has the advantage. This is not to say there is a whole other level, but when it comes to the majority, it's just memory. Hence a computer can dominate and in the end, it won't be a competition. With quantum computing, the human will no longer stand a chance. Without a doubt, unless we interface the human brain with a quantum computer or genetically modify the species, computers will destroy the humans when it comes to chess.

If you don't understand quantum theory or quantum computing, you need not reply. Go do homework first. When you factor the quantum superposition, it transcends all aspects of the CPU as we know it. Game over.

If you read books and memorize openings, then you are a cheater and a plagurist. Plain and simple. Memory is not logic skill. It's memory ;-)

So all you players who have good memories, my hat off to you. I am sure it helps you play better than those who don't have good memories. So keep on playing concentration, hehe.

MuzeY

As I said above, I think that the best way around it is to draw both the games in which the cheater(s) are involved. In my opinion, it's not fair to award 2-0 to the other team. That's punishing the whole team for the actions of one. Best if both games are made void (i.e. by drawing both games, producing a 1-1 result for that board). The team match can then continue and the 'true' result (or rather, as close to a true result as is possible) can be achieved.