There are definitely times that lag in Vote Games, and I am one of the people who DOES like to use conditional moves in Turn-Based games (some people really don't even like their opponent to use them). However, I don't think that Conditional Moves and Vote Chess is a good fit.
Vote Games (unlike any of our other games) are on a very tightly kept schedule. The move will be made at a specific time - not before, not after. Anything like conditional moves, or submitting the move early based on whatever, just messes up the whole schedule. Some people plan on these things happening at a certain time, and changing that alters the whole game.
Also, I've seen a lot of last minute rally crys in team notes and forums begging members to hurry up and join a certain game and vote for a certain move before it's too late. If you had a system where the move was decided after one move got more than 50% of the total members, you still wouldn't be taking into account people who join the game during that move.
I've gotten into a couple games at 7-days per turn. It takes a year to get out of the opening!! I'll never play in a game like that any more cuz I know better now. However, I can't stand the games at only 1-day per turn either. It's way too fast for me, but some people love it. My suggestion is: If you don't like how slow a game is going, don't play any more games at that speed.
The fast games can't be slowed down by vacation time or anything, so the slow games shouldn't be sped up either. Find a speed that you like and play games at that pace. But whatever speed is set, should stay exactly that speed during the whole game.
That's what I tried to say, but not so eloquently....
There are definitely times that lag in Vote Games, and I am one of the people who DOES like to use conditional moves in Turn-Based games (some people really don't even like their opponent to use them). However, I don't think that Conditional Moves and Vote Chess is a good fit.
Vote Games (unlike any of our other games) are on a very tightly kept schedule. The move will be made at a specific time - not before, not after. Anything like conditional moves, or submitting the move early based on whatever, just messes up the whole schedule. Some people plan on these things happening at a certain time, and changing that alters the whole game.
Also, I've seen a lot of last minute rally crys in team notes and forums begging members to hurry up and join a certain game and vote for a certain move before it's too late. If you had a system where the move was decided after one move got more than 50% of the total members, you still wouldn't be taking into account people who join the game during that move.
I've gotten into a couple games at 7-days per turn. It takes a year to get out of the opening!! I'll never play in a game like that any more cuz I know better now. However, I can't stand the games at only 1-day per turn either. It's way too fast for me, but some people love it. My suggestion is: If you don't like how slow a game is going, don't play any more games at that speed.
The fast games can't be slowed down by vacation time or anything, so the slow games shouldn't be sped up either. Find a speed that you like and play games at that pace. But whatever speed is set, should stay exactly that speed during the whole game.