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Conditional Moves in Vote Chess

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TheGrobe

My gut said this was an ill fit right from the start, post #2 to be precise, and on further reflection the challenges marrying the two only proliferate.  

Coach_Valentin

The problem is that while this makes sense, it's not as easy to understand and explain all the so-called "corner cases" to lay people, and the feature may end up being misused, if present.  At least now we know how voting works -- it's predictable and does not depend on whether some people chose to vote conditionally or not. 

Introducing conditions always has the downside of muddling the main idea, even if it may be more efficient for some people.

chess_kebabs
KiNg_ChApO wrote:

drive-by voters ruin many vote games as is, if your going to lose votes to drive-bys I don't think it matters if conditional moves existed or not


what he said ^^^^^^^^

and sure if it is TOO COMPLEX for the software gurus here to facilitate then forget it... I am not a software engineer / programmer to know how many buttons need pushing to make this happen...

As I KEEP saying it is an OPTIONAL feature... for the organised teams who are NOT affected by drive by shooters....

We have played 23 games averaging 30-40 moves.. what's that? over 900 moves? NEVER has the CALLED MOVE NOT been passed through, NEVER...

Never equalling NOT ONCE...

Sora, your team doesn't want conditional moves.... you click it OFF

My team wants conditional moves.... we click it ON (and it will ONLY be allowed if opponent agrees to conditional moves for that game also).. so stop worrying, you won't be affected if the feature is introduced.

How many times in our games we have said "wish we could play a conditional move here"... I'll tell you how many.... LOADS of times...

chess_kebabs

P.S. My team has won 20 of those 23 games, drawn 1, lost 2....

If we thought conditional moves would harm our chances of winning, we wouldn't ask for it...

chess_kebabs

Brad, what is to stop those 'spys' voting for bad moves now without conditional moves placed? I'm not getting how it is any different?

chess_kebabs

Brad, but if the 95% (say that be 18 out of 20 total voters) who voted good moves, voted that good move to be a conditional move, as is asked with the CALLED MOVE sign.. then how can 2 non conditional moves (spy votes or drive by shooter votes) stop the majority 95% good conditional vote getting through?

and vice-versa...

If the 95% (say that be 18 out of 20 total voters) who voted good moves, don't click conditional move, because not asked for with the CALLED MOVE sign.. then how can 2 conditional moves (spy votes or drive by shooter votes) stop the majority 95% good non-conditional vote getting through?

chess_kebabs

Exactemént, it depends on how it is implemented...

There needs to be a clear CONDITIONAL MOVE link/button to click on and you ONLY click on that CONDITIONAL MOVE link/button and enter that move line when asked to by the captain...

And if 95% of the voters do this as asked by the team captain, then it will be passed, and everything is honky dorey...

And vice versa, if 95% DON'T click on the conditional move link because NOT asked for by the captain, then a conditional move simply won't happen, as the majority did not request it... if 5% do vote for a conditional move, it won't be passed as the majority did not click the CONDITIONAL MOVE link...

P.S. you've been hanging around me too long... you have dots creeping into your sentences... lol

chess_kebabs

And remember everyone... it is OPTIONAL... if you don't want to have conditional moves implemented in your games you simply don't accept or request them at the start of the game... so all the naysayers who don't like them, you don't have to use them or worry about them or worry about anyone using conditional moves against them, because as I said, the use of conditional moves for any game must be agreed upon by BOTH group leaders/admins/captains/whoever...

So let it be introduced as a feature for the teams who do want to use them... it won't affect any team who doesn't want to use them...

chess_kebabs

doesn't have to be 95% as you know Brad.. just over 50%...

how is it any more overly complicated than performing conditional moves in your normal individual games?

You just need to 'think' and focus on what you are doing...

This is no different to making non-conditional moves.. people accidentally move the wrong move occasionally.. e.g.they thought it was their own game for a moment, overlooked it was a vote chess game... or people read a move wrong ... they move Kc1 when they MEANT to move Kc2... but when you have a strong team, and many players participating, a few bad moves don't affect the game... how many bad moves have we seen in games Brad? Did they ever win over the CALLED MOVE? Nope... again, repeating, this is only for teams who feel they can cope with it... 

After hearing all the negativity here, I am thinking I am the only who is game or up for it, so I can see it not happening now...

But next time in one of our vote chess games when someone AGAIN mentions they wish we could play a conditional move here, I will drop them the link to this forum, so they can see I did fight for it and the resistance there was for it... even though it wouldn't even affect the ones who are fighting against it... because am asking for it to be an optional feature for each game...

chess_kebabs

TALLY NOW isn't really fair because not all will get the chance to make their votes as they aren't aware when exactly it will be made... with the conditional moves you know when it will be implemented and need to be on standby in case it does happen... and it poses the same concerns that William had about not being on deck at the right time to vote if planning to vote with the 2 or 3 day schedule ... tally now would also need to be an optional feature if you wanted to ask for it so both teams accept it and are prepared for it... but I don't like it as I prefer everyone has a chance to vote and move before the time is up...

chess_kebabs

I disagree.. what if one of our best  players couldn't vote early for whatever reason, and he has a plan that is better and would have changed the minds of others and changed or swayed that vote, especially if a split vote.. that opportunity is GONE... detrimental to the team.. you would NEVER know when it was going to be called... at least with conditional moves you know exactly when the move will end... and if a conditonal move was voted for and passed, you know you have 2 days, or whatever time control the game is set t, to make the next move again.. no guessing or worrying about it... 

Would definitely not want that in any of our games...

chess_kebabs

And as a perfect example to vote against TALLY NOW... what if the tally now had been applied when we called a move, and then we changed our mind, and a newspost was sent out to get more come in and vote for the newly called move.. doesn't happen often, but has happened a few times.. that opportunity would be gone with TALLY NOW... we lose the chance to make the BEST move...

rooperi
chess_kebabs wrote:

at least with conditional moves you know exactly when the move will end... and if a conditonal move was voted for and passed, you know you have 2 days, or whatever time control the game is set t, to make the next move again.. no guessing or worrying about it... 

Well, unless thay have a conditional lying in wait....

chess_kebabs
rooperi wrote:
chess_kebabs wrote:

at least with conditional moves you know exactly when the move will end... and if a conditonal move was voted for and passed, you know you have 2 days, or whatever time control the game is set t, to make the next move again.. no guessing or worrying about it... 

Well, unless thay have a conditional lying in wait....


sorry, I wasn't clear....

even if they have a conditional move set up for us as well... then we still have 1,2 or 3 days to discuss the current move before hitting SUBMIT again.. we just don't have double that time as not waiting for them to move as they had a conditonal move set up as well for us... which to me is fine, if you are prepared and willing to play that way.... I've just heard "I wish we could play a conditional move here" ENOUGH times to warrant spending the time here trying to justify requesting it..

We have cobwebs on some of our games... crazy... so not necessary...

chess_kebabs

Not following you Brad.. the best use of what?

TheGrobe

What's not too complicated, and seems to have been somewhat glossed over, is the suggestion that the system could automatically declare when a consensus has been met and push the "tally now" button for you.  The simple formula would be when the number of people left to vote is less than the difference between the number of votes for the leading candidate move and the number of votes for the move in second.

I still think this is a much more simple and straightforward change and that it could serve both to speed up games (as I believe the intent of this suggestion is) and to give an opportunity to provide "conditional-like" game play with sufficient coordination (i.e. when our opponents move tallies everyone vote for X asap to trigger a move right away).

chess_kebabs

disagree... hate the idea of TALLY NOW....

I don't like not having the full time to discuss the move and make a decision on what to move... sure sometimes it is obvious because of forced moves... and these times it would be ok to use.. but when not forced moves I can see captains hitting the tally now when really not all came and gave their opinion yet.... I am all for conditional moves because it is made at the end of the move when more assurity of full discussion has been made... but with tally now, you risk leaving out valuable contributions at times....

chess_kebabs

well if TALLY NOW does get introduced, I sure hope it's optional, as in you have the choice at the beginning of the game to accept it or reject it..

I would ALWAYS reject it...

chess_kebabs

no Brad... sure, those times it would be great.... but I know captains will use it when they shouldn't and we can't undo it when they call it too early... as I explained before, we have had to go and call extra votes in when we wanted to change the call.... this would be impeded if introduced and used... not narrow minded at all... just know what trouble it will cause..

TheGrobe
chess_kebabs wrote:

disagree... hate the idea of TALLY NOW....

I don't like not having the full time to discuss the move and make a decision on what to move... sure sometimes it is obvious because of forced moves... and these times it would be ok to use.. but when not forced moves I can see captains hitting the tally now when really not all came and gave their opinion yet.... I am all for conditional moves because it is made at the end of the move when more assurity of full discussion has been made... but with tally now, you risk leaving out valuable contributions at times....


I don't think you read closely enough.  The automated tally now would only kick in when there's not enough votes left to turn the tide.  Presumably your discussion will have taken place by then -- if not it's an issue of organization, not one of vote-chess functionality.