That is sort of a good idea. What if your opponent plans a checkmate? I prefer to see what move my opponent plays then find the best response.
Premove
there are premoves on live games so i don't understand why there couldn't be premoves on turn-based games.
however, i agree with chessbeginner77. i don't like using premoves because i much rather see what move my opponent makes before committing to one of my own. conditional moves are much safer. i rarely use premoves in live chess. only in time crunches and i still feel like i'm taking a big risk.
that being said, there was a suggestion a while back that asked if we could create a way to input all our openings as preset conditional moves so we wouldn't have to waste time playing them again and again. i really liked that idea.
Hi,
I must say that I'm impressed by all the feature this website offer. being a developper myself, I can only imagine the ammount of work it takes.
I've been playing turn-based games for about two weeks now. I really like the conditional moves, which is great for forced continuation.
However, in some cases, there are a lot of variation who leads to the same continuation.
that's kinda annpying when playing 20 simultanous games, to spend 15mn filling all the conditional moves.That lead us to my suggestions : Premoves. Like conditional moves, these moves can be set while it's the opponent turn but will be played whatever the opponent's answer. unless it's an illegal move, of course.