BTW, here is the page on tournament tie break rules:
https://support.chess.com/article/314-how-do-ties-in-tournaments-work
daily tournament 2 players per round, 2 games, w/ tie breaks
Well, it's been gong on for 4 days now, and no signs of anyone playing any intentional draw games, which is good.
However, it does bring up the question of if there are alternate tie-breaking schemes. For example, if each player wins one game, maybe give the win to the player who won their game in fewer moves. If there's two draws, maybe give the win to the player with the net material advantage (1-3-3-5-9), etc. Obviously at some point you need to give up and advance both.
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I'm in a daily tournament with two players per round, "with tie breaks". Two players per round is a trivial case of round-robin. The problem is all of the tie breaks for round-robin tournaments won't separate two players tied on points. So the rules say both advance, despite the tie breaks. This means in the tournament that players agreeing to two draws can never be eliminated, making this an attractive strategy. In any case, a 1-1 score after 2 games has a high probability (if games were coin flips, it would occur 1/2 of the time. If ties occur 1/3 of the time, then it's 1/3 chance of a 1-1 score).
So how could this be resolved? Obviously using player rating (as is done in Swiss) would be unfair to lower-rated players (losing even one game of the two would eliminate them: they'd need at least 1.5/2 to advance). It would be great to play a live game, but that is a scheduling challenge. You could advance a random player, but that would be obviously nonideal. You could eliminate both, but then if for example the best two players play each other in the first round, you could eliminate both. You could perhaps use "accuracy", but that depends on engine specifics, and depends on style of play.
It seems daily tournaments with two players per round are a serious issue.
in any case, I'll just play my games, and do my best.